Quote Originally Posted by Edyth View Post
  • The time investment ratio between mythic weapons and empyrean/relic weapons is unbalanced. For example, mythics require nearly 1 solid year of Einherjar to acquire, due to time restrictions and stringent reward restrictions.
  • There is stat imbalance between mythic weapons and relic/empyrean weapons. The general concensus is that mythic weapons are "not worth it" compared to their far superior, far easier and faster to obtain relic and empyrean counterparts, with only a few exceptions.
  • The amount of blue magic points available needs to be increased to accomodate for Voidwatch weaknesses. Currentlty, Blue Mages are uniquely disabled in Voidwatch for several minutes due to frequently needing to reset spells.
  • Steal and Despoil's recast is too high, especially considering their accuracy and the necessity of Stealing in THF AF quests and testimony acquisition. The recast should be shortened after an unsuccessful steal. This is unbalanced because in farming other testimonies, you get more than one chance per 5 minutes.
  • Modus Veritas does nothing (rounded to the most accurate generalization). This is unbalanced because there is a merit category available for this ability that does nothing.
First off with mythics the theory was to have a long involved quest line but ultimately be cheaper to make in the end, however the total required alexandrite was not only over 50% more then any relic but also dropped in lesser quantities. average prices of alex now forces mythic prices to be nearly 2-3x that of a relic now.

as far as stat imbalance im not too sure where you get that from ryunohige is suposedly one of the better if not best weapons in the game along with mythic gkt being now the best GKT for sam (only due to shoha)

eh they don't exactly have to re adjust set points if they just plain lower the amount of spells that proc.

cant agree with ya more on steal/despoil/aurasteal with the added lack of actual things to steal from newer content i'd rather see these abilities gutted for abilities that actually do something anything, more hate steal (non shared timmer) new type of damage or stance anything that ACTUALLY improves thf, not thier twisted idea of balance either.

Unless your refering to the whole fact that modus can miss then it does have a point.