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  1. #41
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Transmit View Post
    Staggering Giants with insta-use WS's is fine. But trying to land an AM proc on them drives me insane. I don't think anyone would object if SE said Abyssea was getting VW style proc's, but at the same time I wouldnt bother fighting for it either as abysseas been done to death.
    My tip to you is have your tank run past you while you're casting. If your tank is far enough away, the giant won't swing. That's how I did stuff, and typically when we red proced giants, we would run the giant past the procers and let them ws as it gets to them.
    (1)

  2. #42
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    These aren't balance issues there QQ issues

    i mean comon bsing about that cor and rng should be able to stand by the mob when there clearly designed to be ranged DDs is just retarded and the skill issue .... yea abyssea hero you need to do some work gtfo.

    My feeling on mythics is that yea it's good there hard because now relics are in the average difficultly to get it's nice to have 1 set of items that are hard to get and are definilty are a real achievment
    (2)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  3. #43
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    For future reference: Something that affects everyone the same way (e.g. banishing gates) isn't a balance issue. It might be an annoyance issue, sure, but it's not one of balance.
    (1)

  4. #44
    Player Aquilla's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    52
    balance -- things being equal.
    banishing gates are similar to the gates in quicksand gates, because they require multiple people to open and bar your progress.
    quicksand gates got a fix, banishing gates didn't -- so, un-balanced.

    it's exactly the same thing as saying 'dipper yuly has TH2, players with with /thf have TH2. Bst/dnc shouldn't have what players /thf have, so /nerf.'

    debate, go!
    (1)
    "I may not have gone where I intended to go, but I think that I have ended up where I intended to be." -- Douglas Adams

    ~ Balkanska mafia ~

  5. #45
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    "similar" != "the same." your argument is invalid.
    (2)

  6. #46
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I only did a quick scan, but I didn't see the two most obvious balance issues.

    1. Spirits delay between spells is ridiculous. (Still about 20 seconds per spell in best conditions). This coupled with random spell selection means you usually get 1 good spell per minute. At least the perpetuation cost is corrected now.

    2. Cost vs efficiency of Wards. Lots of wards are just MP sinks without any benefits. One of the classics are Inferno Howl, that is HALF as strong as the COR version, lasts ONE TENTH of the time, and costs closer to 80 MP. You just end up saying "screw these wards, I'll pretend they do not exist".
    (3)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  7. #47
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    1. Spirits delay between spells is ridiculous.
    Not a balance issue. Useless abilities have no impact on balance unless the rest of the abilities available to the person are also useless. Summoner has these great things called avatars. You should try using them sometime.

    2. Cost vs efficiency of Wards.
    Not a balance issue. There are plenty of beneficial wards with reasonable costs. This isn't a balance issue any more than "Goblin Gavotte is useless" is. Is BRD imbalanced and bad because it has like 50 songs that nobody ever uses? No, it's not. BRD is still a widely used and benficial yet not overpowered job. Summoner is probably underpowered, but it has nothing to do with how useless carbuncle's random stat buff (for example) is.
    To improve summoner, they need to make what is already useable more competitive. Making terrible crap cost less MP or cast more often is not going to bring the job into balance with others.

    You just end up saying "screw these wards, I'll pretend they do not exist".
    That's perfectly fine. Use the ones that are worth using instead of complaining that the ones that aren't worth using aren't. In many cases it's simply because the effect of various BPs is not desireable enough to warrant use of a 45-60 second timer over something else that's far more desireable. For instance, would you rather spend your BP timer on a dispel ability over healing or hasting your whole party? Given other people can dispell without tying up a 45-second timer that's also used for 30 other abilities, the choice should be obvious- There's no way to make dispel better to where those BPs would actually be used. Most of the time the reason a BP is not used has nothing to do with its cost in MP.
    (1)
    Last edited by Alhanelem; 04-16-2012 at 08:40 AM.

  8. #48
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    It is a balance issue, those "useless now" BP used to be very useful, back when level cap was 75 and when you do normal 6 people party - where you don't always get your optimal job combination. A lot of the SMN buffs were somewhat useful back then. Now that the game has changed drastically, I don't think they get to SMN yet when it come to adjusting the job. I think DRG and PUP are the 2 jobs that got the most drastic overhaul in a good way. Scholar got the best new 2 hours, and other jobs got mild adjustment that are semi useful.
    (1)

  9. #49
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    those "useless now" BP used to be very useful, back when level cap was 75 and when you do normal 6 people party
    I can't think of one BP that fits this description. There's hardly a BP that's useless now that wasn't useless when it was new.

    Scholar got the best new 2 hours, and other jobs got mild adjustment that are semi useful.
    Actually I think perfect defense is better than anything SCH has. But that just goes to show how subjective this is.
    (2)

  10. #50
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Elexia View Post
    To my knowledge not all monsters regular attacks are considered TP moves.



    Given my experience with you on Phoenix, you're the last person I want to hear from about being terrible at something. >.>
    1) Lol. What, who said they were.

    2) I try my best to not deal with terrible people. Our interactions have been slim to none making you forgettable at best.

    3) Based on your not max level and the fact your profile everywhere seems to be hidden you're basically a high level sock puppet spewing repugnant crying garbage.

    It would be a good idea to stop posting.
    (2)
    Last edited by Urteil; 04-16-2012 at 10:32 AM.

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