Except it doesn't apply. You can't cap out Enhancing Magic with just gear.
- C+ Enhancing
+378- Light Arts (B+ Enhancing)
+26 (404)- Merits
+16- Main
Beneficus - +15, +5 MDB- Head
Orison Cap +2 - AF3 Set Bonus
Zenith Crown +1 - +8- Neck
Colossus's Torque - +7 (10)- Ear
Augmenting Earring - +3- Ear
Aptus Earring - +2- Body
Orison Bliaud +2 - +10 MDB, AF3 Set Bonus
Anhur Robe - +12- Hands
Orison Mitts +2 - AF3 Set Bonus
Ayao's Gages - +10
Augur's Gloves - +5- Back
Merciful Cape - +5- Waist
Olympus Sash - +5- Legs
Cleric's pantaloons +2 - +18, +25 Barspell Resist
Orison Pantaloons +2 - AF3 Set Bonus- Feet
Orison Duckbills +2 - +20, AF3 set bonus
The first thing I'd like readers to note is that even with a perfect gear set (which isn't easy to get, btw) you'll still be pulling below that magic 500 even if you don't use 4/5 AF3 set bonus for gear (i.e. gimp WHM) if you don't have Light Arts. Basically, you can't do it with gear.
The second thing I'd like to point out is that a perfect barspell set also requires /SCH. Considering that magic defense bonus boosts are a White Mage's trump card over other healers, I'd imagine that you'd want to get as close to a perfect set as possible, and that's only possible with /SCH. I'd say good luck making up 26 points of Enhancing Magic without digging into your MDB and AF3 bonuses but it simply isn't possible.
Not even knowing what is possible while arguing that it is as part of your reasoning certainly lends to the phrase "learn to play" quite well...
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If different play styles weren't right then we probably wouldn't have sub jobs, White Mages would just get Light Arts in the first place and Ninjas would get Sambas in the first place.
Also, if anyone is even reading this thread for sub job combos for Ninja anymore, here is a fun one to try out: NIN/PLD. Obviously you'll still be Dual Wielding, and you lose a bit of melee strength compared to NIN/DRK (which is probably the most similar sub combo), but you still get access to Sanguine Blade, and other methods to heal yourself like /DRK, but you get Flash, Auto-Refresh, Resist Sleep, Shell II, and Sentinel, making it a more defensive combination in certain situations, particularly for Stun resistant mobs (or if you're willing to drop your TP to macro in a shield momentarily to bash).



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