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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Don't need /sch or /rdm in salvage. You can do that /thf on Whm. AoE buffs only applies to the pt that doesn't have a whm and most people bring at least 2 anyway... most of whm's native buffs are AoE anyway. AoE stoneskin is pretty redundant post cureskin changes, I can barely consider others worth AoEing. /Rdm is almost totally useless unless you need to dispel more often.

    Don't need either sub to cap cure cast time as far as I can see.
    (1)
    Last edited by Neisan_Quetz; 05-26-2012 at 10:01 PM.

  2. #2
    Player Behemothx's Avatar
    Join Date
    Mar 2011
    Location
    Leviathan
    Posts
    120
    Quote Originally Posted by Neisan_Quetz View Post
    Don't need /sch or /rdm in salvage. You can do that /thf on Whm. AoE buffs only applies to the pt that doesn't have a whm and most people bring at least 2 anyway... most of whm's native buffs are AoE anyway. AoE stoneskin is pretty redundant post cureskin changes, I can barely consider others worth AoEing. /Rdm is almost totally useless unless you need to dispel more often.

    Don't need either sub to cap cure cast time as far as I can see.
    Still, WHM/BLM today is pretty useless.
    (0)
    Behemothx - Leviathan
    WAR - DNC - BLM - SMN - THF - WHM - SCH - BLU - RDM - BRD - BST - COR

  3. #3
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Don't need /sch or /rdm in salvage.
    No, but it's more efficient, which is pretty much what his sole priority seems to be.

    Quote Originally Posted by Neisan_Quetz View Post
    AoE buffs only applies to the pt that doesn't have a whm and most people bring at least 2 anyway... most of whm's native buffs are AoE anyway.
    Sneak/Invis applies to the current pt, and saves everyone having to bring sneak/invis tools/meds, which saves more inventory than warp slots. It also enables AoE cures to wake other parties in the alliance.

    Quote Originally Posted by Neisan_Quetz View Post
    Don't need either sub to cap cure cast time as far as I can see.
    I have no idea. I don't care much either. It saves having to bring even more gear to reduce casting/recast time, again all according to his sole argument, which is inventory.

    Note, that this all is just to contradict some of the statements made, even if none of this was true, it still wouldn't mean anything. The main argument is that there is more than one way to do it.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers