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  1. #61
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    This is getting outright retarded. What does /BLM have? One extra inventory space and Stun. What does /SCH have? More MP, faster and cheaper casts, lower recast times, several AoE buffs and cures, access to Dispel, higher enhancing and enfeebling magic skills and even more inventory. What are you missing? A brain?
    (7)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #62
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by wish12oz View Post
    This says lights arts increases skill levels to B, gives fast cast and reduces MP cost of spells. You can do more than that if you skill up your magic skills, you can cap cast/recast times with gear, and MP isn't an issue, so.......... what am I missing exactly? nothing? k.
    Which is why /sch is superior, as it saves us those precious inventory slots for potency, not casting time. Then again, saving you one inventory space is apparently more important than saving a mages 10....
    (4)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  3. #63
    Player Dragoy's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    2,083
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Quote Originally Posted by wish12oz View Post
    Giving up gil and inventory for warp isn't useful when you don't need to, especially inventory. Maybe you guys should get good TP sets, an MDT set, PDT set, WS sets, a ninjutsu set (for VW), proc weapons (for VW and abyssea) and tools, then come back and tell me how awesome -1 inventory is.
    I have all the inventory space very much used up most of the time, actually. Granted, I carry lots of 'useless' stuff for the purpose of 'fun', so I'm far from efficient in that regard. I do, however, carry more and less complete TP/WS sets as well as sets for reducing damage taken. I do not do Voidwatch, but I have weapons specifically for triggering the red weakness as a Ninja in Abyssea.

    So yeah, I do know how awesome this -1 inventory you speak of can be, even though my sets may be far from complete, or optimal even. The inventory system itself is a big part against getting the most out of sets. I just can't be bothered, and I have different priorities. ^^;

    A scroll of Instant Warp specifically is pretty much free, and if need be, it is easy to drop and get replaced later on so it has never felt like an issue to me. Could be to others, but that's just my experience and opinion on it.


    Blubb~
    (0)
    ...or so the legend says.


  4. #64
    Player Darwena's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    148
    Character
    Darwena
    World
    Carbuncle
    Main Class
    NIN Lv 99
    This topic seriously going nowhere... Debating about WHM sub isn't the topic and isn't WHM categories...
    (1)

    If it bleeds, I can kill it.
    If it doesn't bleeds...
    I can probably kill it too.

  5. #65
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    Quote Originally Posted by Arcon View Post
    This is getting outright retarded. What does /BLM have? One extra inventory space and Stun. What does /SCH have? More MP,
    More MP which isnt useful.

    Quote Originally Posted by Arcon View Post
    faster and cheaper casts,
    No it doesnt, you can cap recast and cast times with just gear on WHM, and again, MP isnt useful.

    Quote Originally Posted by Arcon View Post
    lower recast times,
    No, it doesnt

    Quote Originally Posted by Arcon View Post
    several AoE buffs and cures,
    WHM gets all those naturally, and MP isnt an issue so who cares if you spend 260 MP on curaga 4 or 88 oncure 4, it wont even be that much because of AF3+2 pants

    Quote Originally Posted by Arcon View Post
    on access to Dispel,
    You got me there, but then I have a brd mule so... whatever, not useful

    Quote Originally Posted by Arcon View Post
    higher enhancing and enfeebling magic skills
    Which arent useful, because its only 10 enhancing skill, and its not even required to reach the cap of 500, which has been shown to be the cap on everything it was tested for. And lol, enfeebling skill? you really think 14 or 15 more enfeebling skill is going to help you land.... what was it WHMs can cast again? Dia2? AWESOME! You know enfeebling skill only helps accuracy, not potency right?

    Quote Originally Posted by Arcon View Post
    and even more inventory.
    WHMs dont get more inventory from subbing SCH, because they will have all that gear anyway for times they dont sub SCH.

    Quote Originally Posted by Arcon View Post
    What are you missing? A brain?
    I'm missing someone who can come up with something useful from /rdm or /sch, so far it's dispel (which isnt even useful most of the time) vs stun (which also isnt always useful) +warp2. Looks like /BLM is still winning.

    Quote Originally Posted by Llana_Virren View Post
    Which is why /sch is superior, as it saves us those precious inventory slots for potency, not casting time. Then again, saving you one inventory space is apparently more important than saving a mages 10....
    see above comments.
    (0)
    Last edited by wish12oz; 05-28-2012 at 03:20 PM.

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  6. #66
    Player Behemothx's Avatar
    Join Date
    Mar 2011
    Location
    Leviathan
    Posts
    120
    Quote Originally Posted by wish12oz View Post
    ... And lol, enfeebling skill? you really think 14 or 15 more enfeebling skill is going to help you land.... what was it WHMs can cast again? Dia2? AWESOME! You know enfeebling skill only helps accuracy, not potency right?
    Glad you're not my WHM, you don't even know what enfeebling spells are.
    (3)
    Behemothx - Leviathan
    WAR - DNC - BLM - SMN - THF - WHM - SCH - BLU - RDM - BRD - BST - COR

  7. #67
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Nor does 99% of the whms I've seen but I digress. Not that most of them after dia are very relevant or used outside of proc'ing in VW.
    (0)

  8. #68
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Wish12oz needs to stop smoking crack during events if the last post is supposed to be of any merit.

    /sch > /blm in most events.

    /sch provides faster casting time (which means gear does not need to be devoted to casting speeds, and can focus on potency/efficiency).

    /sch increases skills by a helluva lot more than "10 points" with the exception of oh, say Enhancing Magic. But then again, Dark Arts + Drain/Aspir must be behond his understanding. And before you say "why would a WHM need those spells anyway" I say this: do you always have a BLM or RDM/blm around to proc yellow on dark magic?

    /sch is the superior subjob for WHM and it will continue to be for some time. Similar to the "NIN is /war only" fallacy, /sch is not the only decent subjob for WHM, but it is arguably the most beneficial in most circumstances.

    Learn2play before you spew nonsense. Too many good players have been carrying your dead weight around and letting you think you know what you're talking about.

    V/R

    White Mages everywhere

    The argument of "you can do all of that with gear" also applies in this argument: you don't need a WHM to go /blm for Warp... you can get Warp with gear. (*cough* Warp Cudgel *cough*)
    (6)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  9. #69
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Llana_Virren View Post
    The argument of "you can do all of that with gear" also applies in this argument
    Except it doesn't apply. You can't cap out Enhancing Magic with just gear.
    • C+ Enhancing
      +378
    • Light Arts (B+ Enhancing)
      +26 (404)
    • Merits
      +16
    • Main
      Beneficus - +15, +5 MDB
    • Head
      Orison Cap +2 - AF3 Set Bonus
      Zenith Crown +1 - +8
    • Neck
      Colossus's Torque - +7 (10)
    • Ear
      Augmenting Earring - +3
    • Ear
      Aptus Earring - +2
    • Body
      Orison Bliaud +2 - +10 MDB, AF3 Set Bonus
      Anhur Robe - +12
    • Hands
      Orison Mitts +2 - AF3 Set Bonus
      Ayao's Gages - +10
      Augur's Gloves - +5
    • Back
      Merciful Cape - +5
    • Waist
      Olympus Sash - +5
    • Legs
      Cleric's pantaloons +2 - +18, +25 Barspell Resist
      Orison Pantaloons +2 - AF3 Set Bonus
    • Feet
      Orison Duckbills +2 - +20, AF3 set bonus


    The first thing I'd like readers to note is that even with a perfect gear set (which isn't easy to get, btw) you'll still be pulling below that magic 500 even if you don't use 4/5 AF3 set bonus for gear (i.e. gimp WHM) if you don't have Light Arts. Basically, you can't do it with gear.

    The second thing I'd like to point out is that a perfect barspell set also requires /SCH. Considering that magic defense bonus boosts are a White Mage's trump card over other healers, I'd imagine that you'd want to get as close to a perfect set as possible, and that's only possible with /SCH. I'd say good luck making up 26 points of Enhancing Magic without digging into your MDB and AF3 bonuses but it simply isn't possible.

    Not even knowing what is possible while arguing that it is as part of your reasoning certainly lends to the phrase "learn to play" quite well...

    -

    If different play styles weren't right then we probably wouldn't have sub jobs, White Mages would just get Light Arts in the first place and Ninjas would get Sambas in the first place.

    Also, if anyone is even reading this thread for sub job combos for Ninja anymore, here is a fun one to try out: NIN/PLD. Obviously you'll still be Dual Wielding, and you lose a bit of melee strength compared to NIN/DRK (which is probably the most similar sub combo), but you still get access to Sanguine Blade, and other methods to heal yourself like /DRK, but you get Flash, Auto-Refresh, Resist Sleep, Shell II, and Sentinel, making it a more defensive combination in certain situations, particularly for Stun resistant mobs (or if you're willing to drop your TP to macro in a shield momentarily to bash).
    (1)

  10. #70
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Econ, you misunderstood. I was using wish's own "use your gear for recast timer" argument of saying he could use his gear for warp (via cudgel). He seems convinced that nothing but /blm is useful for WHM; WHM should never use anything other than /blm (because /sch and /rdm only provide additional MP, supposedly); and that equipment will do everything /sch can.

    Obviously, for WHMs especially (as I am a devoted WHM), the benefit of /sch reaches beyond what gear alone can provide, and I appreciate that you understand that.

    On topic, I've seen a few NIN go /pld for the reasons you've added. Really, sometimes it's beneficial to chose a subjob that doesn't compliment your primary, just to make certain things harder and thereby test your mettle. Otherwise you'll find yourself in the crowd of DDs crying that they keep dying due to paralyze/stun/amnesia (but couldn't be bothered to use screens) or can't hold hate, get the WHM killed, and then complain that they can't heal themselves (no potions, etc).

    The tragedy is that MMOs allow bad players to syphon off the good ones, and for idiots to survive by the good graces of exceptional support crews, like the BRDs and RDMs that did 99% of the work on ToAU parties.
    (1)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

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