I actually completely agree with this. Other "final bosses" of content in this game have actually had higher drop rates or 100% drops (AV, PW, Kirin, Odin, etc). I don't see why Prov Watcher should be any different.
I actually completely agree with this. Other "final bosses" of content in this game have actually had higher drop rates or 100% drops (AV, PW, Kirin, Odin, etc). I don't see why Prov Watcher should be any different.
Kirin and Odin have high drop rates? Well, that's news to me. I would also like to point out that (when these NMs were in their prime) it took much longer to get a pop. The kupofried thingy is a bit of a bottleneck now, I suppose, but a year from now you'll have more provenance access saved up than you'll use in your lifetime.
Here's the reason threads bashing the drop rate of VW stuff is so common: I went 0/10, therefore droprate sucks. I went 7/7, therefore drop system sucks. This 30 minute event has a lower drop rate than an NM who takes 30 man-hours to get a pop for, therefore drop rate sucks.
My personal experience with VW versus my experience with getting a Novio earring: I did ~16 Akvans, about 10-15 minutes per kill and got kalasiris, and then I stopped killing Akvan. I did ~24 Qilins, about 5 minutes per kill and got Fajin boots, and then I stopped killing Qilin. I joined an endgame LS, farming sea twice a week for 2-4 hours per run. After half a year (56 sea runs for ~3 hours each or roughly 150 hours of sea), it was finally my turn for a Novio, and then I kept doing sea.
With Voidwach as a whole, I'd love some sense of being on a path; some route to eventually earning a reward other than this "random chance" mechanic that seems to infect everything lately. Still think a point system would have been the best way to handle drops in VW, even if it was 50 "Pil points" for a Toci's harness.
No offence, but 1/16 on any of the bodies is a superb rate of success. VW has made me quite bitter with the time I have put in and with few results to show for it.
I agree and disagree. Most things sea or sky-related these days can be low-manned and even duo-ed in a lot of cases, but the vast timesinks are still there. Zipacna potentially drops two gems now, but still can take 2-4 hours to respawn. You can duo Ix'DRK, but it might decide to reraise 30 times, in which case you're going to be there a long time.
VW as an event (with a competent group) may be short, but is it really an excuse for the system being the way it is? I'd take a path of progression over a random chance any day.
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And years from now, I'm guessing Voidwatch will be in the same position. It's unfair to compare VW now to Sky 7 years old. In the old days, Zipacna couldn't drop 2 pop items, his repop timer was less forgiving, and you'd be in heated competition with other linkshells. He also couldn't be solo'd by anything short of an avesta-level rdm, but that would take somewhere around an hour to do.
I'm not fighting the fact that drop rates suck and always will suck(in whatever events come after VW). I'm more arguing against people who claim that it's worse now than it used to be. What are your hopes of getting Tessera Saio nowadays compared to your hopes of getting Ninurta's Sash back at level 75?
I suppose the big exception would be Abyssea. Abyssea was wtf amounts of loot for (comparatively) very little work.
That was then, this is now.
There is no excuse. Content like Provenance could have a similar system to Nyzul uncharted where after X clears you can choose a piece of gear you want. We all have been through the toils of dealing with DKP and LS politics but that is irrelevant when SE creates new content because if they felt inclined to they could make things free of such annoyances by showing people a clear goal to loot if you do something.
They haven't for whatever reason so PUGs will continue to squabble over the one pool drop, people will feel they've wasted their time and the cycle continues.
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