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  1. #1
    Player Zumi's Avatar
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    Mar 2011
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    Windurst
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    900
    Would you rather have a week lockout like they do on WoW, but guaranteed drops? You can only kill the boss once a week only to have the fight reset.

    Its a MMO they have to stall your gear progression somehow either lockouts or crap drop rates and in FFXI's case its crap drop rates.
    (3)

  2. #2
    Player Babekeke's Avatar
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    Mar 2011
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    Quote Originally Posted by Zumi View Post
    Would you rather have a week lockout like they do on WoW,
    Some people only get a chance to play every so often, so they would definately benefit from a weekly lockout with much higher drop rates. People who play 8+ hours a day every day will have a better chance of getting drops with this system.

    The real argument is that we all pay the same rate, so should we all have the same chance? This certainly isn't the case with everything else, like regular timed NM drops, emp/relic weapons.

    Mythic weapons you could argue favour the players that don't play as often, as you can save 5 tags and do your assaults every 5 days until you complete them, then do 5 neo nyzul every 5 days for alex (not sure if the amount of alex is worth doing this for?) if you don't need the points to enter assault. Einherjar is every 3 days, and if you save an assault tag, you can do 2 assaults every 2 days for collecting alex.
    (3)

  3. #3
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    Quote Originally Posted by Zumi View Post
    Would you rather have a week lockout like they do on WoW, but guaranteed drops? You can only kill the boss once a week only to have the fight reset.

    Its a MMO they have to stall your gear progression somehow either lockouts or crap drop rates and in FFXI's case its crap drop rates.
    Guaranteed drops with a lockout timer would actually be bearable in this case. This leaves the matter of who gets what drop to the shell or group running the fight instead of to the whims of the RNG. Sure, things like politics work their way in there, and players may end up developing the whole routine bit of running everything they can right after reset, leaving those who missed out because of work and other things trying to get a run together the other days of the week.

    It'd still be a step forward, because after the abyssmal rates in VW, this last fight should really reward those who participate for working their way up there.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #4
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Zumi View Post
    Would you rather have a week lockout like they do on WoW, but guaranteed drops?
    Good lord yes. It's the pure dumb random luck factor that's by far the most grating part of loot acquisition. You can be highly skilled, well read, extremely dedicated, and as effectively geared as possible while having all your progression i's dotted and t's crossed and your reward, more often than not and BY DESIGN, is a punch in the gut followed by a kick to the teeth. Or perhaps more fittingly a box full of logs to the gut and a trashcan to the face.
    (3)