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  1. #1
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    It's artificial difficulty. Instead of implementing a weekly cooldown timer they instead restrict the drop rates to ridiculously low levels. Accomplishes the same goal in the end which is to force you to keep playing and make acquiring those rewards take a long time. The gamblers fallacy will have you coming back over and over again.
    (3)

  2. #2
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by saevel View Post
    It's artificial difficulty. Instead of implementing a weekly cooldown timer they instead restrict the drop rates to ridiculously low levels. Accomplishes the same goal in the end which is to force you to keep playing and make acquiring those rewards take a long time. The gamblers fallacy will have you coming back over and over again.
    Atleast in older systems, we could do other things til we get to do event again, this way, we just spam and actually PLAY PLAY PLAY to get lol. I like the idea of waiting a few days to enter events more :/
    (0)