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  1. #51
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Yeah just have the wars/brds/sch stay back and let the people with useless 2-hours kill that caturae. Like DRK and MNK etc.

    The caturae fights are annoying (that charm > charmed people have add effect: charm is funny the first time I guess but thereafter grrrr...) but they're really easy.
    (0)

  2. #52
    Quote Originally Posted by Monchat View Post
    nobody wants to join a point based ls where the best item are basically locked by all the people that got the highest points. My einherjar ls for example the rules were: you chose 2 items you want, if they drop, you can lot. worked great.
    An LS I was in just used gil for points. You attend an event, you get a payout shortly after. If you want an item, bids start at 50k, and you outbid the other players to win the item, then pay it to the shell leader. After the event, all gil paid to the leader is split between the attendees, evenly (with deductions for being late or whatever, and maybe bonuses for being the event coordinator). If it's a farming run, after the items are sold (such as Umbral Marrow), the gil is split between the people that attended the event to farm them. If you're mercing out to do FC EXP leech parties or get people outside the LS the items they want, than the gil is split between the people killing the mobs.

    If you don't bid on items, you get rich. Then when you do have items to bid on, you have a lot of gil to do so with.
    (2)

  3. #53
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Meh, if gear drops were plentiful you could use a system like Suicide Kings instead of having to deal with point-based systems. For those not familiar, Suicide Kings is basically a list of the people in the group. Person in spot #1 gets to roll on their loot of choice, and when they do they go to the bottom of the list. Person that was #2 is now #1, they get to roll on their loot of choice, and so on. Of course, SK assumes two things: you're a static, and drops are plentiful to the point there is regular movement in the SK list. Worked well for my guild in WoW, specially in places like Ulduar that had a crapton of bosses with stuff everyone wanted or needed to some degree.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #54
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by saevel View Post
    It's artificial difficulty. Instead of implementing a weekly cooldown timer they instead restrict the drop rates to ridiculously low levels. Accomplishes the same goal in the end which is to force you to keep playing and make acquiring those rewards take a long time. The gamblers fallacy will have you coming back over and over again.
    Atleast in older systems, we could do other things til we get to do event again, this way, we just spam and actually PLAY PLAY PLAY to get lol. I like the idea of waiting a few days to enter events more :/
    (0)

  5. #55
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Monchat View Post
    nobody wants to join a point based ls where the best item are basically locked by all the people that got the highest points. My einherjar ls for example the rules were: you chose 2 items you want, if they drop, you can lot. worked great.

    That's not free lot for all, which is what your buddy says here:

    Quote Originally Posted by MarkovChain View Post
    Best thing I did was Einherjar where the lotting rule basically free lot for everyone, and the LS last like 2 years, 33 odin.
    Guess you 2 weren't in the same Einherjar ls?
    (0)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  6. #56
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    As I say in all forums I see pchan in, just ignore him. He is only negative, and only talks about his relic 99s lol. All other events fail except dyna in his eyes, and mnk is fastest and best DD job.
    (0)

  7. #57
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    You still didn't explain how you WS right prior to a melee round .
    (1)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  8. #58
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Tamoa View Post
    That's not free lot for all, which is what your buddy says here:



    Guess you 2 weren't in the same Einherjar ls?
    It's pretty much the same, the point is it's miles aways from a point system, the system has no memory. Most people ended up lotting shit like Ebody, and everything else was free lot, and since most lotted ebody well.. ebody was also free lot.
    (1)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  9. #59
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Free lot and pick two items to lot are pretty much the same concept, it's just a matter of limiting people so they don't go crazy. You're still free to lot any item you've got your heart set on, just not every single item in the pool.

    In this day and age where everybody has a job of each type, it really makes things simpler. If your group is tight-knit enough, people will pass for each other. It's also a lot easier on the leader.
    (0)

  10. #60
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by bungiefanNA View Post
    An LS I was in just used gil for points. You attend an event, you get a payout shortly after. If you want an item, bids start at 50k, and you outbid the other players to win the item, then pay it to the shell leader. After the event, all gil paid to the leader is split between the attendees, evenly (with deductions for being late or whatever, and maybe bonuses for being the event coordinator). If it's a farming run, after the items are sold (such as Umbral Marrow), the gil is split between the people that attended the event to farm them. If you're mercing out to do FC EXP leech parties or get people outside the LS the items they want, than the gil is split between the people killing the mobs.

    If you don't bid on items, you get rich. Then when you do have items to bid on, you have a lot of gil to do so with.
    This is a semi-popular form of PuG raiding content in World of Warcraft and it's really successful on the servers where it's common enough for the particulars to be common knowledge among said PuG players: everybody joins the raid and bids on drops and pays the winning bids to the raid leader, and the pot's split at the end of the run. GMs intervene to prevent ninja'ing of pots (which frequently get up to the hundreds of thousands of gold these days).
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

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