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  1. #1
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    By the same logic, locking drops for myself in my LS simply because I co-lead it would be repugnant as well.
    Not disagreeing with you, but I've known shells to do exactly that and worse. Its most likely the same people doing both.
    (1)

  2. 04-27-2012 05:39 AM

  3. #3
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    That's because you are narrowminded. No sky item was 1% droprate. The most "sought after" item used to be byakko's haidate and is like 50% droprate and used to be killable fairly easily with a single party. Also how can one possible do 54 VWNM is one night idk. Is this the new fun people have been talking about ? I want salvage back.
    (1)

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  4. #4
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by MarkovChain View Post
    The most "sought after" item used to be byakko's haidate and is like 50% droprate and used to be killable fairly easily with a single party.
    Byakko USED to be killed by an alliance, if you remember your history correctly. Honestly, I think a 50% drop rate is retardedly generous (at the time). The more awesome the reward, the more difficult it MUST be to obtain it.

    The issue is that people want stuff handed to them, because they don't know what it's like to go weeks or months and getting a) out-claimed, or b) shit drops if they survive the claim. Sky Gods alleviated this to a point by making the end-Gods (Genbu, Byakko etc) forced spawns, but keeping the spawn items open.

    Now you can kill Sky gods in low-man parties, but that wasn't always the case. You're comparing modern Abyssea to modern Sky, and that isn't the issue. The issue is that players no longer have to work for Lv.99, so they don't think they should have to work for gear, either.
    (2)
    Last edited by Llana_Virren; 04-27-2012 at 09:17 AM.

  5. #5
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Llana_Virren View Post
    Byakko USED to be killed by an alliance, if you remember your history correctly. Honestly, I think a 50% drop rate is retardedly generous (at the time). The more awesome the reward, the more difficult it MUST be to obtain it.

    The issue is that people want stuff handed to them, because they don't know what it's like to go weeks or months and getting a) out-claimed, or b) shit drops if they survive the claim. Sky Gods alleviated this to a point by making the end-Gods (Genbu, Byakko etc) forced spawns, but keeping the spawn items open.

    Now you can kill Sky gods in low-man parties, but that wasn't always the case. You're comparing modern Abyssea to modern Sky, and that isn't the issue. The issue is that players no longer have to work for Lv.99, so they don't think they should have to work for gear, either.
    Your post is entirely wrong. While it's true that most people where farming sky in alliances, it's also true that all sky Gods were killable with 6 (good players). The diffence bewteen the old sky and today's VW is the following :

    - old sky : plan your runs like once a week and get items at a highdrop rate.
    - voidwatch : spam 54 NM and get nothing, oh but the mass is happy because there is no time restriction like salvage & limbus, but it's a giant grind.

    True story, I didn't get past city missions as far as voidwatch goes, but after seeing JPs kill Ig-ilama or morta I don't see exactly what "skill" or "fun" those fights are implying. I mean you are basically locking mobs with procs and killing them in a few seconds..
    (4)

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  6. #6
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    You're getting cruor and item drops every time how are you getting nothing?
    (0)

  7. #7
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by svengalis View Post
    You're getting cruor and item drops every time how are you getting nothing?
    Because 99% of the game's populous concidders log, log, log, ore nothing.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    You could kill byakko with 6 at 75, it wasn't that hard. And yes the Haidate is 40%ish drop rate, small sample size/bad luck etc.
    (2)

  9. #9
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I tried "TERA" Because my friends did. While it was fun for a while, I'm really tired of new MMOs pumping out the "White, Green, Blue, Orange" Weapon system. Maybe FFXI has spoiled me, But i like unique weapons and NMs, Job changes, Jobs being able to wear different armor types and designs...

    A lot of new MMOs just seem to give you 1 Selection of Weapons, and 1 Selection of Armor, and All of it is about as unique as a field full of Black-and-white Flowers. Boring, unimaginative, and lazy. Each Weapon and Armor and accessory is just a +1 Of the previous weapon, armor, or accessory. It would be like if the Entire Ring/Earring system in FFXI consisted only of the Metal Earring (Copper, Silver, Gold, etc) and the Bone-R.Acc rings (Acc-2 R.acc+2 etc etc). Theres no uniqueness, no flavor.

    Thats the one thing i'll truly remember fondly of FFXI, Getting unique stuff. When i see new Weapons/armor, I'm excited to see how they look, what unique stats are on them, what situations i can use them for... etc etc. Also, A game that has reached "Immortal status" with me? Megaman Legends I and II, I only wish they were longer...
    (5)

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