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  1. #91
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by MarkovChain View Post
    The most "sought after" item used to be byakko's haidate and is like 50% droprate and used to be killable fairly easily with a single party.
    Byakko USED to be killed by an alliance, if you remember your history correctly. Honestly, I think a 50% drop rate is retardedly generous (at the time). The more awesome the reward, the more difficult it MUST be to obtain it.

    The issue is that people want stuff handed to them, because they don't know what it's like to go weeks or months and getting a) out-claimed, or b) shit drops if they survive the claim. Sky Gods alleviated this to a point by making the end-Gods (Genbu, Byakko etc) forced spawns, but keeping the spawn items open.

    Now you can kill Sky gods in low-man parties, but that wasn't always the case. You're comparing modern Abyssea to modern Sky, and that isn't the issue. The issue is that players no longer have to work for Lv.99, so they don't think they should have to work for gear, either.
    (2)
    Last edited by Llana_Virren; 04-27-2012 at 09:17 AM.

  2. #92
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    You could kill byakko with 6 at 75, it wasn't that hard. And yes the Haidate is 40%ish drop rate, small sample size/bad luck etc.
    (2)

  3. #93
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Llana_Virren View Post
    Byakko USED to be killed by an alliance, if you remember your history correctly. Honestly, I think a 50% drop rate is retardedly generous (at the time). The more awesome the reward, the more difficult it MUST be to obtain it.

    The issue is that people want stuff handed to them, because they don't know what it's like to go weeks or months and getting a) out-claimed, or b) shit drops if they survive the claim. Sky Gods alleviated this to a point by making the end-Gods (Genbu, Byakko etc) forced spawns, but keeping the spawn items open.

    Now you can kill Sky gods in low-man parties, but that wasn't always the case. You're comparing modern Abyssea to modern Sky, and that isn't the issue. The issue is that players no longer have to work for Lv.99, so they don't think they should have to work for gear, either.
    Your post is entirely wrong. While it's true that most people where farming sky in alliances, it's also true that all sky Gods were killable with 6 (good players). The diffence bewteen the old sky and today's VW is the following :

    - old sky : plan your runs like once a week and get items at a highdrop rate.
    - voidwatch : spam 54 NM and get nothing, oh but the mass is happy because there is no time restriction like salvage & limbus, but it's a giant grind.

    True story, I didn't get past city missions as far as voidwatch goes, but after seeing JPs kill Ig-ilama or morta I don't see exactly what "skill" or "fun" those fights are implying. I mean you are basically locking mobs with procs and killing them in a few seconds..
    (4)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  4. #94
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    You're getting cruor and item drops every time how are you getting nothing?
    (0)

  5. #95
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by svengalis View Post
    You're getting cruor and item drops every time how are you getting nothing?
    Because 99% of the game's populous concidders log, log, log, ore nothing.
    (0)

  6. #96
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Mahoro View Post
    Ok go ahead?
    I think he has the right idea.

    This game is on the expressway to sh*tville and its breaking the speedlimit. Nothing in that roadmap is anything more than a minor curiosity with no real meat or interesting information. I'm not really going to blame the devs for this either. after 10 year, You either borrow ideas from other games, or you run out. But FFXI purists (A.K.A Retard Fanboys) cry if SE borrows something even remotely similar to another game, Even UI Tweaks (Hint: Yes, I'm calling anyone who complains about UI Tweaks being more like "WoW" an inbred retard. Deal with it). They're all entirely too oblivious to realize gaming companies thrive off borrowed ideas that work well, MMO's are no different.

    Point of this rant is a little lost to me as well, I quit because I'm low on cash, If I had the cash, I'd still probably of quit. Its just gotten boring, Monotonous, and I'm tired of never progressing at all even if i spend an entire day doing an event. When i was younger, It wasn't much a problem, Friends, new world, excitement of the unknown... today, I'm ready to be entertained and enjoy a game, have fun with it, not to feel like I'm paying someone to go to a job every day.

    Now, Just in case this point escapes you, Please, Continue to have fun with a game, but do remember, people who leave this game are doing nothing more than finally breaking the addiction and realizing that no, sodomizing yourself with a boot labeled "FFXI" is not fun. Eventually you'll all wake up and realize that, especially if content keeps going this direction.

    The best you can hope for is looking back on the game and thinking about how much you enjoyed it, once its all come to pass. its why I'm dropping out now... I want to remember this game fondly, not keep going until the only memories i have left are 0/400 on VW Drops and "Whoever" continues turning this game that I once loved to play more than any other game ever, into a steaming pile of dead sh*t.

    ... I still like keeping up with the games progression, Check in every day or so. Hoping maybe they change the direction of the game, or release enjoyable content thats challenges extend beyond the drop rates. I also like the community... Mostly. So I haven't completely given up on FFXI, I'm just at the point my faith is low enough to not warrant 12.95.
    (2)
    Last edited by Karbuncle; 04-30-2012 at 08:48 AM.

  7. #97
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Karbuncle View Post
    The best you can hope for is looking back on the game and thinking about how much you enjoyed it, once its all come to pass.
    Sadly, no game has achieved true immortality, although a few Legend of Zeldas and older FFs have come to be pseudo-immune to the flow of time.

    Now, I play FFXI only because my friends do. Of course, I'll probably "try" FFIV for the sake of trying it, but I never really cared for the job system of FF2 which -14 reintroduces. I think that the Nova Crystallis concept was good, as it allowed for multiple games under the same umbrella mythos to be applied (although FF13 was "ok", at least 13-2 tried to repair the stupidity) and go to by-title named FF games.
    (3)

  8. #98
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I tried "TERA" Because my friends did. While it was fun for a while, I'm really tired of new MMOs pumping out the "White, Green, Blue, Orange" Weapon system. Maybe FFXI has spoiled me, But i like unique weapons and NMs, Job changes, Jobs being able to wear different armor types and designs...

    A lot of new MMOs just seem to give you 1 Selection of Weapons, and 1 Selection of Armor, and All of it is about as unique as a field full of Black-and-white Flowers. Boring, unimaginative, and lazy. Each Weapon and Armor and accessory is just a +1 Of the previous weapon, armor, or accessory. It would be like if the Entire Ring/Earring system in FFXI consisted only of the Metal Earring (Copper, Silver, Gold, etc) and the Bone-R.Acc rings (Acc-2 R.acc+2 etc etc). Theres no uniqueness, no flavor.

    Thats the one thing i'll truly remember fondly of FFXI, Getting unique stuff. When i see new Weapons/armor, I'm excited to see how they look, what unique stats are on them, what situations i can use them for... etc etc. Also, A game that has reached "Immortal status" with me? Megaman Legends I and II, I only wish they were longer...
    (5)

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