Results 1 to 2 of 2

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,401

    High level status bolts.

    Please consider implementing higher level versions of Blood Bolts, Acid Bolts, and Sleep Bolts. The effects of these are kind of outdated and it would be nice if players that use Xbows for utility, rather than damage, could get some kind of enhancement 80 levels later. Perhaps making the effect strengthen with higher marksmanship skill or implement new recipes for 'Carnage Bolts, Corroding Bolts, Slumber Bolts.

    Carnage Bolts could have 1.5-2x the drain potency as Blood Bolts, draining back 120-140ish or be based on damage dealt. Corroding Bolts could have a 15%-17% Defense Down and Slumber Bolts could last for 45-60 seconds. Enfeebling/Status bolts are the only thing that somehwat makes xbow worthwhile for say RNG compared to Gun/Bow but over time the bolts have become outdated. With the implementation of stronger bolt effects, RNG/DRK/THF could have a bit more utility and survivability when solo or even in party.
    (8)

  2. #2
    Player Lastranger's Avatar
    Join Date
    Aug 2011
    Location
    Basty
    Posts
    40
    Character
    Lastknight
    World
    Fenrir
    Main Class
    RDM Lv 1
    I support that.

    Although i think if they add new bolts they should also get 2 effects.
    like carnage could do higher drain then bloody + lower enemy attack for short duration with a attack down effect.

    Corroding could do def down + have a strong DOT that last short time but low dmg on bolt, but make it stack the effect on target, mayby have it cap at level 5 aplied, but increasing duration and dmg done of DOT for each added hit.

    Hallowed bolt could do Light dmg x2 of holy bolts + have higher base dmg, but have a second effect of flash type blind without the massive enemitty gain though, duration/magic dmg would come from mnd gear, the blind should just increase duration on repeated hits building up duration/acc down until a cap is hit.

    Come to think of it the carnage bolt should also have building effect for it's attack down making it more potent as more bolts hit and increasing duration.

    Slumber bolt could have added a weak gravity effect that scale up each time mob is hit with this bolt as long as effect is on monster, allowing u to get a little distance if sleep fail could probably cap out near gravity 1's effect

    Viper Venom bolt could also be nice add for a toss in bolt doing long time DOT that builds on each hit and effect is renewed each time mob is hit, could be lightning based and have a lowered critical defense effect starting at 5% going up to 15% at cap, building 1 % each extra hit, the dot should be potent from start but increase to double inital amount over 10 hits making it one for the fast shot markmanship.

    and hopefully SE would taker allready existing non used materials for the craft recipie that are not super rare, but rather commen so these become easy availible, no reason they shouldnt just be made with hq of some of the current materials used in the old recipies, like swap hallowed water into recipie + a blind potion and same wood/metal as lower recipie and it would be instant win.
    level 55-65 WW would probably be nice range as bolts usally was low level ( 15 ) to make.

    After all these are utility bolts and should not be hard to get hold of.
    (0)