PS2 is so ancient the way it works is it only holds 1 set of ctrl and alt macros in the ram at once. If you switch to another line of macros, like go from 1-2 there is a noticeable pause and it loads the macro data into the ram from the hard drive. You can see the orange hd light lite up when you switch between rows and the game stutter a little bit.
So reducing the number of books would do nothing.
Now SE could do this on PC and 360 if they wanted if they change their policies about the whole deal.
V
If you don't want to repeat yourself and obvious you said it yourself and still repeating yourself, See bold. having nothing to add besides what you have said in other threads, Which in fact you are repeating yourself. that is the question that I have asked you.
V
^
Gotta get your facts straight... It's call asking a question.
Bold: Everyone posts a bit with themselves in mind, but knowing it's on the forums other people opinions will come to surface.
Bold:You really have a habit speaking for others, But I know you're really speaking for yourself and using the words people, us, everyone, players as a handicap.
Bold:Wrong I picked it because it will convert Macro set 2-A into macro set 1-A giving more space to the macro bar and not having 2 or more Macro sets for a gear swap.
V
This is what you're calling a valid argument, everyone knows that all members playing the game plays it differently. so you're pointing out the obvious. But it's called "Gear swap" Sword,Shield,Bow,Ammo are considered weapons. but yeah I can see and understand how one can look at weapons being gear... and wanting to swap them out.
Bold: You did? you just said awhile back in your post you only just use one macro line and seeing we have 6 atm how would 12 effect you? "Remember this is just a question"
Bold:Show me where I did this, I know that I asked Thanotos a question, which they never answered...
Bold:I personally would like to see this happen see figs.
Macro having 6 Lines:
Macro having 12 Lines:![]()
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Bold:If you can come up with a need to have so many lines within a macro for said use. I might understand your question Edit: 20~30+.
Last edited by Krashport; 04-05-2012 at 01:26 PM.
Player
You know what's sad?
Your inability to deal with the reality of a given situation.
You know what's even more depressing?
Your butchering of the written word. You're shaming grade school children everywhere.
Also: RL card, classy.
Also also: You only fixed the one error I specifically highlighted. You have learned nothing apparently.
Last edited by cidbahamut; 04-05-2012 at 12:14 PM.
Player
I've been sitting here for ten minutes trying to come up with an appropriate response, but nothing I can come up with is going to be of any worth. At this point you are simply determined to refuse to learn anything from this exchange.
Player
I don't know just how to explain it in a way you can understand it, but you can't just truncate the fields and then magically create more fields. It doesn't necessarily work that way. This is not a PC environment that is desinged with that flexibility in mind. It is a very restricted 32 MB memory space, that has not had any changes from Sony in ages.
In this particular instance, they likely could not display beyond the 8 characters on the name of the macro because those "objects" were defined a limit at the system level on how long they can be ages ago. To make them longer may require a deep retooling of the interface that simply may not a viable investment of resources for a game of this age. These fields are likely streamed as a fixed length field. If you put 1 character or 8 in there, it is probably still parsed in the format of an 8 character field. If the field were to overflow when parsed, it could get truncated to 8 characters when it is sent to the screen. By doing this, the same resources are used to display them whether it originated as 4 bytes, or 10...8 are read and sent to the screen each time. Simply going back and changing the length of the field we are allowed to put in there does not alter the resources reserved for displaying that item. A similar thing likely goes for each line in the macro. Probably a fixed length they are prepared to parse from each line, or it may be done as a single stream of text that is parsed out as a fixed-length per line, or some EOL character we don't see ourselve....who knows. That object is likely managed the same way whether it has all lines full or not. I doubt they recompile our macros every time we edit them--they are probably saved in a uniform format, so the system has a certain space and format reserved for that object so that it knows how to process them every time they are called and streamed. Think of the Windows Registry--how many values are saved as 0x00000001 to simply represent the state of on/off, True/False?
Adding additional objects in this already overtaxed memory space of the PS2 can involve a much deeper problem that can go all the way back to bootstrapping that has to be adddressed and balanced. To register placeholders to represent more lines, they need empty slots available for declaring those fields. If there are no slots available--than something has to be removed to make room. Which begs the question, what do you remove so you can inject more code?
This is something that is specific to the PS2 structure that SE is intent on using as the foundation for the core features of the interface. It's structures are more or less replicated to the other platforms, even though those platforms are technically capable of much more. The core design is sort of recycled and modded to run on these other systems. So long as SE is determined to keep all platforms in synch like this, if it is not worth investing in making the necessary changes for the PS2 console to support the changes then it likely won't be done.
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I wasn't repeating myself at all, I was repeating what you said. And the question was still pointless, which is why I didn't answer it then, but I did answer it in my previous post, so you should be happy now.
You are extremely selective when you're reading. Apparently you skipped over the first part, the part where you told him that gear swapping is a "big part of FFXI", which is again your opinion and not at all a question. It is also precisely what his problem is, so you just took the fact that he's dissatisfied with (gear swaps) and evaluated it according to your opinion. That is very far from a question. Just because you turned it back to him and asked his opinion again it doesn't change the fact that you assumed something completely contrary to his judgment and posed it as a fact, when it really isn't.
I don't get what you mean by that. Of course what I said is my opinion, but that doesn't change the fact that I'm not using more than two macro lines at most, so this wouldn't very much affect me. I just want SE to make a better game, because it deserves to be better.
I am speaking for the people in this thread who disagreed with your judgment, and if you think there is no one, then why do you think there's 6 pages of everyone arguing against you? I never claimed to speak for everyone. I also never claimed that you're alone in your opinion. I'm just telling you there's another. If no one agreed with me they wouldn't have liked my posts. So yes, I am, as a matter of fact, representing more opinions than just my own. I'm not saying it to make myself sound superior, because, again, these are opinions. All of it. All of what you said and all of what I said. We can define who's reasonable or not, but we can't define who's right, because there is no right. But I not alone in thinking that 12 lines are not enough (apparently).
Added the bolded words, to make you understand my point. It would work for you, not for everyone. Hence, you picked it based on your playstyle, which is exactly what I said.
So you're arguing syntax now? Why is gear swap okay, but weapon swap isn't? And yes, weapons are, as a matter of fact, gear (and no, a shield is not considered a weapon, even though you can hit people in the face with it).
Just because it doesn't affect me personally, it doesn't mean it can't be unreasonable. I don't steal apples, that doesn't mean I think shooting every apple thief is reasonable just because it doesn't affect me. I gave you one very valid reason for why it's unreasonable, one you're still yet to refute: it doesn't work for everyone.
I drew Thanotos' post as a parallel to show you how other people disagree with your judgment in the exact same way that you're disagreeing with mine. He thinks gear changing is unreasonable, you think changing more than 12 pieces is unreasonable. The latter part of that sentence was not directed at your response to him.
And that still doesn't at all say why 32 slots are unreasaonable. I know what you want, you said it in your first post. But that doesn't help everyone. Other people would still be stuck on the same problem you're having now afterwards.
Again, completely ignoring the question. I ask you, why is 32 lines bad? What speaks against it? I explicitely stated that I have no use for it and that I don't know what people can use it for. That's not the point. The point is, why not?
Here's a fictional scenario:
- Change 15 pieces of gear
- Cast a spell
- Change 15 pieces back
Happy? Now tell me why I shouldn't be able to do that if I wanted to.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
I think it's about time that a moderator closed this thread.
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