I guess you failed to read the og post or the one above you. They clearly explain why this is a big deal.I don't understand why this is a huge deal? You realize that to get access to everything that has drops needed in the game you need to progress through the missions right?
Zilart for sky access, CoP for Sea and Limbus access, ToAU for Assault Salvage and Einherjar access... Why would you think Voidwatch would be any different?
SE has done a great job (or made it more annoying depending on how you look at it) by requiring players to make their way through old content to get to new content.
Best example I have is Empyrean weapons. All the trials if you have noticed require you fight an NM in all the content of the expansions, i.e one in normal areas, one from Zilart, one from CoP, and one from Past(No ToAU NMs >.<)... This is something that is no where close to new and because you think it's wrong or a bad idea only makes me think you are a newer player >.<
Listen to what you are saying... 4hrs is nothing compared to some of the time people have put into the game. By the new player base, I understand how this may seem like forever to you. But deal with it! You want to great, omg, wow items put the effort in for them.
Personally, I think this is a terrible idea to make the game EASIER than it is... You are talking about developers that made a mob unbeatable for 7+ years, why would they hand everything to you on a silver platter now? My opinion, bash on it all you like can almost guarantee nothing will change.
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