I guess you failed to read the og post or the one above you. They clearly explain why this is a big deal.I don't understand why this is a huge deal? You realize that to get access to everything that has drops needed in the game you need to progress through the missions right?
Zilart for sky access, CoP for Sea and Limbus access, ToAU for Assault Salvage and Einherjar access... Why would you think Voidwatch would be any different?
SE has done a great job (or made it more annoying depending on how you look at it) by requiring players to make their way through old content to get to new content.
Best example I have is Empyrean weapons. All the trials if you have noticed require you fight an NM in all the content of the expansions, i.e one in normal areas, one from Zilart, one from CoP, and one from Past(No ToAU NMs >.<)... This is something that is no where close to new and because you think it's wrong or a bad idea only makes me think you are a newer player >.<
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