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  1. #1
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    This content is no different from other zone restrictions in Sky, Sea, etc. More relevant an analogy is Shinryu, and people accessed that just fine with time. I understand all the previous VW fights were open, but certainly with the precedent in game, it should not come as a shock that for the final chapter people were required to be up on their cutscenes to access the final fight.

    I saw plenty of Jeuno shouts on my server last night too. Start your own shout (only need like 6 people for cities, maybe 12 for lower Jeuno tiers).
    (3)

  2. #2
    Player Foxx's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    21
    Character
    Swchocolatee
    World
    Bahamut
    Main Class
    RNG Lv 99
    I do not see a problem with the way it is set up. The problem is people want something for nothing and that is not fair for the people who put in the work. Stop complaining like little babies and shout for help until you get it. This stuff is not hard.
    (3)

  3. #3
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Guess your guys server is different then mine still have yet to see a single jeuno clear shout.
    (0)

  4. #4
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Just wait for people to figure out they need those clears. There was a sudden surge of city shouts last night on my server.
    (0)

  5. #5
    Player Gatrie's Avatar
    Join Date
    Feb 2012
    Posts
    3
    Character
    Oswin
    World
    Bismarck
    Main Class
    DRG Lv 99
    I don't understand why this is a huge deal? You realize that to get access to everything that has drops needed in the game you need to progress through the missions right?

    Zilart for sky access, CoP for Sea and Limbus access, ToAU for Assault Salvage and Einherjar access... Why would you think Voidwatch would be any different?

    SE has done a great job (or made it more annoying depending on how you look at it) by requiring players to make their way through old content to get to new content.

    Best example I have is Empyrean weapons. All the trials if you have noticed require you fight an NM in all the content of the expansions, i.e one in normal areas, one from Zilart, one from CoP, and one from Past(No ToAU NMs >.<)... This is something that is no where close to new and because you think it's wrong or a bad idea only makes me think you are a newer player >.<
    (2)

  6. #6
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I happen to tend to agree with the OP, For different reason.

    Comparing it to sky access is really rather silly/stupid, or any mission/Storyline for that matter. Because for Sky/Mission Access you knew from the beginning that it would require you to get to Sky through Zilart, Or clear CoP for Sea, or what have you.

    But Voidwatch is different. since its been released, Voidwatch has been about free access to Voidwatch Battles regardless of what Battle you yourself were on. Since its introduction, Only 1 person needed to have the clears for the battle to be had. The entire premise was being able to fight regardless of your abyssite level, so long as you had your abyssites at T1.

    Now they suddenly throw a curve-ball and have a Voidwatch Battlefield that requires every single "Storyline" Clear (Cities + Jeuno - Botulus/ig). I mean, a Lot of people got the clears, But I personally only cleared up to Jeuno. I can go back and do them no problem, I just have a problem with the idea that voidwatch has always been about freely experiencing the content so long as someone could pop, and now suddenly the exclusive battlefield is shoved in our face.

    If from the beginning I had to do all the wins to participate, It wouldn't be a problem. Because I, and the playerbase, would be prepared and expecting the final battlefield to be exclusive and need clears. Half the posts on BG after it was released were people asking about how to enter, and, "If everyone needed the KI or just one person".

    People were expecting it to be like every other Voidwatch battle. 1 Person needs the KI, other can participate, but not progress story-line wise.

    Long story short, I see where the OP Is coming from, and while getting the clears isn't a difficult task, Its still a little BS that this content was designed to be able to participate whenever, and needing clear was never necessary, then needing clears suddenly becomes entirely necessary.

    I get the strange feeling a lot of you may be the people who have all the clears going "That'll teach them!". If I'm wrong, I'm wrong. But this is not like much we've experienced to date. The only similarity i can draw is Shinryu.
    (6)
    Last edited by Karbuncle; 04-04-2012 at 07:04 AM.

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Karbuncle View Post
    I get the strange feeling a lot of you may be the people who have all the clears going "That'll teach them!". If I'm wrong, I'm wrong. But this is not like much we've experienced to date. The only similarity i can draw is Shinryu.
    Frankly the wall makes it harder for people like myself with the clears to actually experience the content because unless you've got an LS doing runs you're SOL.

    Same deal w/Legion.

    2/3rds of a VU will be inaccessible by most players meaning the content might as well not be there.
    (2)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  8. #8
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Gatrie View Post
    I don't understand why this is a huge deal? You realize that to get access to everything that has drops needed in the game you need to progress through the missions right?

    Zilart for sky access, CoP for Sea and Limbus access, ToAU for Assault Salvage and Einherjar access... Why would you think Voidwatch would be any different?

    SE has done a great job (or made it more annoying depending on how you look at it) by requiring players to make their way through old content to get to new content.

    Best example I have is Empyrean weapons. All the trials if you have noticed require you fight an NM in all the content of the expansions, i.e one in normal areas, one from Zilart, one from CoP, and one from Past(No ToAU NMs >.<)... This is something that is no where close to new and because you think it's wrong or a bad idea only makes me think you are a newer player >.<
    I guess you failed to read the og post or the one above you. They clearly explain why this is a big deal.
    (1)

  9. #9
    Player Gatrie's Avatar
    Join Date
    Feb 2012
    Posts
    3
    Character
    Oswin
    World
    Bismarck
    Main Class
    DRG Lv 99
    Quote Originally Posted by svengalis View Post
    I guess you failed to read the og post or the one above you. They clearly explain why this is a big deal.
    Listen to what you are saying... 4hrs is nothing compared to some of the time people have put into the game. By the new player base, I understand how this may seem like forever to you. But deal with it! You want to great, omg, wow items put the effort in for them.

    Personally, I think this is a terrible idea to make the game EASIER than it is... You are talking about developers that made a mob unbeatable for 7+ years, why would they hand everything to you on a silver platter now? My opinion, bash on it all you like can almost guarantee nothing will change.
    (5)

  10. #10
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    They like to jump the shark these days. Free access to gated content, mob kills to geodes/Avatarites, level 90 Empyrean trials to heavy metal plates.
    (1)

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