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Thread: Fix NM hate

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  1. #1

    Fix NM hate

    Idea: once an NM has been claimed, noone outside the alliance can get hate on it. If the alliance wipes, the NM returns to spawn point or it's original roaming territory. Force spawn NMs depop, timed/lottery spawns regen to full AND reach original territory before another person can claim. In this way, if someone reraises and reengages before depop/100% they can continue to work on their NM, and noone outside alliance can fight it without doing 100% of the work to beat it.

    Noone should ever be able to just swoop in and finish off anything for credit without doing the work, or being a member of the group that did.
    (0)

  2. #2
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    i can agree and disagree witht his one group wiped and my group claimed but because we werent dill holes when they got up we added them and let them get their items then they helped us so their pop wasnt lost
    (0)

  3. #3
    Player Loir's Avatar
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    Mar 2011
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    Character
    Loire
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    Asura
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    MNK Lv 99
    Or just don't fight anything you cannot kill.
    (0)

  4. #4
    Player Cream_Soda's Avatar
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    Tigerwoods
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    Sylph
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    Quote Originally Posted by Loir View Post
    Or just don't fight anything you cannot kill.
    The thread should have ended w/ this post.
    (0)

  5. #5
    Player Atomic_Skull's Avatar
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    Bjorne
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    Fenrir
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    If they did that you could put all your healers outside of the alliance and they'd never get hate.
    (0)

  6. #6
    Player Martinius's Avatar
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    Character
    Martinius
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    Shiva
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    RDM Lv 90
    or, yknow, put /blockaid on and don't let your tanks die.
    (0)

  7. #7
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    This does need some fixing, i seen mobs go yellow after one person dies and people try to steal it
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #8
    Player
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    Quote Originally Posted by Rambus View Post
    This does need some fixing, i seen mobs go yellow after one person dies and people try to steal it
    I solo most of the time but i don't get why people can't just work together. If you are doing seals and waiting for one group to wipe then try to snatch it you morons. Help them or ask do they need help then pop your NM and they can help you you prolly have all you need for proc. Dam just help each other don't be a lingering leech. I had party stand there and watch me solo Tablilla hoping i die
    (0)

  9. #9
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Ezikiel View Post
    I solo most of the time but i don't get why people can't just work together. If you are doing seals and waiting for one group to wipe then try to snatch it you morons. Help them or ask do they need help then pop your NM and they can help you you prolly have all you need for proc. Dam just help each other don't be a lingering leech. I had party stand there and watch me solo Tablilla hoping i die
    I did not say whipe i said one person "i/e the tank".

    killing 1 or 2 people out of 12 should not make a mob go yellow
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #10
    Player Rie's Avatar
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    Mar 2011
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    Windurst
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    Character
    Rienea
    World
    Bahamut
    Main Class
    RDM Lv 99
    Quote Originally Posted by Rambus View Post
    This does need some fixing, i seen mobs go yellow after one person dies and people try to steal it
    The mob goes yellow if the person to last take an action on it is killed, warped out of the zone, or disengages.

    As for wanting nobody outside of your own alliance to be able to get hate on the mob, this is what /blockaid on is for, although this has already been pointed out.

    If you can't keep a mob claimed and it is an ongoing issue for you, maybe you should revise your strategy for the fight.
    (0)

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