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  1. #51
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    Quote Originally Posted by MarkovChain View Post
    The lack of reward is not the only reason legion is dead. At 75 when we had 2x more servers and players, people could not get 36 people for AV attempts (2 full allies was the intended way to kill this BS NM), even though getting @ AV camp is a matter of ~5 minutes. So why would people be able to gather 36 in 2012 ? This is the main issue right now imo, waiting for 36 in not fun..
    Lack of reward is the big stall with Legion right now as it comes down to loot at the end of the day. No one would really care about the difficulty issues if the mobs actually rewarded with items people deem valuable in 2012 which largely boils down to currency, heavy metal or alexandrite or even things like old abjurations.

    SE doesn't get this though. They think Legion should just be arbitrarily hard for no reason and mobs should drop scrolls of Fire V when you finally manage to abuse Embrava and Perfect Defense. That'll surely get people to want to do this event. Right.

    If every HNM killed dropped 1-3 pouches of Heavy Metal this event would begin to look reasonable for the average player who could organize a kings run and potentially win the first wave without issue. You have an item that pretty much every player on the server needs, the trial requires a huge amount and that means instant demand to join runs - PUG or not.

    The items to augment new abjuration gear should also be thrown in along with more full pools (even if its just ingots, jewels and random VW tier crap) to give people actual things to spread around. 18+ people are participating after all.

    Lastly why is only the HQ abjuration gear augmentable? Who thought that was reasonable? It's stupid and makes so much of the NQ gear crap since the stats aren't all that strong to begin with when compared to Abyssean era gear. Make it all augmentable so people can be compelled to repeat Legion for the augment items along with the loot.
    (3)
    Last edited by Sparthos; 04-16-2012 at 11:51 PM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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  2. #52
    Player Mahoro's Avatar
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    Character
    Mahoro
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    Lakshmi
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    SMN Lv 99
    I view the rewards as more akin to WoE. Like WoE, only about 1/4 of the Legion drops are good (mostly the abjurations along with a few great pieces for certain jobs). At least 3/4 are mediocre or bad. But the event is many many times more difficult than WoE, with a shorter time limit to boot. The effort:reward ratio is all skewed, and that isn't acceptable for a new event. They didn't realize that if they are going to make a "WoE on crack" event, they have to provide more incentive than WoE ever had.

    If they want people to do the event and have a robust /shout community, I completely agree they should at least put in Heavy Metal/Riftxxx stuff. People still spam WoE for three reasons: 1) the 1/4 pricey good drops amongst the 3/4 mediocre stuff, 2) the Coins and ties to Magian trials, and 3) the fact that the difficulty and effort:reward ratio has been properly tweaked.

    Tie this new content to Magian trials, tweak the difficulty to even out the effort:reward ratio, and they will come.
    (0)
    Last edited by Mahoro; 04-17-2012 at 01:29 AM.

  3. #53
    Player MarkovChain's Avatar
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    Pimpchan
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    Quetzalcoatl
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    MNK Lv 99
    They did the weapons right (there is a clear balance between 90/95/99 difficulty) but they are having a hard time doing the gear right. For all we know the rewards could be there : the augments could be worth it. It would be interesting if the devs could show us a list or a range of possible augments.
    (2)

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  4. #54
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    Quote Originally Posted by MarkovChain View Post
    They did the weapons right (there is a clear balance between 90/95/99 difficulty) but they are having a hard time doing the gear right. For all we know the rewards could be there : the augments could be worth it. It would be interesting if the devs could show us a list or a range of possible augments.
    Even if the augments are amazing why the completely arbitrary HQ only rule? This wasn't the case with previous abj sets, the HQs are going to be in the stratosphere with regards to price given the t1 HQ rate and extreme difficulty to reach 110 crafting.

    It's like stupid compounded on stupid. Do they not want people to do events?
    (5)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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  5. #55
    Player MarkovChain's Avatar
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    The NQ abjurations suck so nothing is lost.. I'm guessing, as I explained earlier in the thread, that it's a plot to make HQing "worth it" and to revive crafting.
    (0)

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  6. #56
    Player Monchat's Avatar
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    Mar 2011
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    Windurst
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    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    so im guessing the HQ abjurations are tier 0 too lol? what a fail event.
    (1)

  7. #57
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    Quote Originally Posted by MarkovChain View Post
    The NQ abjurations suck so nothing is lost.. I'm guessing, as I explained earlier in the thread, that it's a plot to make HQing "worth it" and to revive crafting.
    The plot would have worked better if both NQs and HQs had good augments since it'd lead to people buying up NQs while the super-rich snap up the low amount of HQs that get squeezed out.

    There are some pieces that with proper augments could be competitive with standard gear but thanks the HQ only rule will be crap on arrival and complete loss to any crafter.

    This is like elementary stupidity from a crafting standpoint.
    (2)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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  8. #58
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    Quote Originally Posted by Monchat View Post
    so im guessing the HQ abjurations are tier 0 too lol? what a fail event.
    T1 if you have all craft enhancements and furnishings.

    Good luck getting 110 when every craft is hundreds of thousands to synth with materials so rare you'll either be farming yourself or buying at the AH's mercy.
    (2)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  9. #59
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    I'm recanting my earlier statement. Legion officially blows. The dev team needs to do some serious work on this event to make it even worth attempting.
    (3)

  10. #60
    Player Economizer's Avatar
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    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Sparthos View Post
    The plot would have worked better if both NQs and HQs had good augments since it'd lead to people buying up NQs while the super-rich snap up the low amount of HQs that get squeezed out.
    I think a good example would be the WHM RDM BRD SCH shoes - the Paean Boots (NQ, DEF:27 "Cure" potency +1% Enhances "Resist Silence" effect Movement speed +8%) vs the Iaso Boots (HQ, DEF:28 "Cure" potency +4% Enhances "Resist Silence" effect Movement speed +12%).

    Movement speed 8% is crap; it is 12%+ or go home. But to compound on this there is a significant cure potency difference between the two. Basically, the NQ is gear that should have been an Abyssea drop because it is so bad (it isn't bad just in comparison, it is actually bad because it doesn't do anything better then gear you could get or augment twenty levels prior). The HQ is actually desirable because while it doesn't do anything better then previous gear for most of the jobs listed, it still is equal to them while combining them into one slot for all of the jobs listed.

    Personally, if I was designing these shoes, the NQ would be what the HQ is now, and the HQ would have all those stats, maybe a bit more movement speed (unlikely), maybe a point more of cure potency for 5% (somewhat likely), and they would have auto-refresh on them (definitely). I'm not entirely sure what the new augment system for these new abjurations is, but being able to augment even minor stats on top of the HQ only (which I think is what people are saying is the case), but the NQ has the current stats, I think it would still make the HQ desirable as long as the augments are good, such as something like auto-refresh, Healing Magic skill in sizable amounts, Enhancing Magic in decent amounts, MND/CHR/INT in competitive amounts, Fast Cast, Haste, or some other fairly desirable stat in decent amounts would make the HQ desired enough to fetch a fair price while still making it pure profit for the crafters all the way.
    (3)

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