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  1. #1
    Player Keyln's Avatar
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    Mar 2011
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    Final Fantasy XI 10th Ann. + FF 25th

    So, I log into Final Fantasy XI last night, and I noticed the logos for the 25th anniversary for Final Fantasy and the 10th anniversary for Final Fantasy XI.

    So, what I want to know is what will the celebrations in Final Fantasy XI consist of?

    Will we see something really special here? Something to look forward to?

    Let us know!
    (0)

  2. #2
    Player Vold's Avatar
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    Mar 2011
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    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Would actually be really nice if SE were alittle more like other developers, meaning generous to their playerbase, once in awhile. Like for example, the occasional double exp day/weekend.
    (3)


    Regular "John" Doe
    - Not on the Community Team

  3. #3
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by Vold View Post
    Would actually be really nice if SE were alittle more like other developers, meaning generous to their playerbase, once in awhile. Like for example, the occasional double exp day/weekend.
    inb4:

    "While the concept of Double EXP days/weekends, Double CP/AN/ISP days/weekends, and other events like these are very attractive, they would be very difficult to implement. Not only do we have to look at this from the perspective of keeping things balanced, but we must also acknowledge technical limitations.

    Experience Points are registered by-the-point, and for each point of experience gained per second, a packet of information is sent to our servers. Unfortunately, we feel that doubling the experience points per monster per player would cause too much lag. We must also take into consideration memory restrictions of the Playstation 2 and Xbox 360.

    It would also be very difficult and take a lot of time and resources to create an environment where we can toggle such bonuses on and off.

    As for double CP/AN/ISP or other bonuses, we will look into it, however we may not be able to implement anything due to balance.

    We apologize for any inconvenience that this may cause."
    (9)

  4. #4
    Player
    Join Date
    Mar 2011
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    105
    Quote Originally Posted by Prothscar View Post
    inb4:

    "While the concept of Double EXP days/weekends, Double CP/AN/ISP days/weekends, and other events like these are very attractive, they would be very difficult to implement. Not only do we have to look at this from the perspective of keeping things balanced, but we must also acknowledge technical limitations.

    Experience Points are registered by-the-point, and for each point of experience gained per second, a packet of information is sent to our servers. Unfortunately, we feel that doubling the experience points per monster per player would cause too much lag. We must also take into consideration memory restrictions of the Playstation 2 and Xbox 360.

    It would also be very difficult and take a lot of time and resources to create an environment where we can toggle such bonuses on and off.

    As for double CP/AN/ISP or other bonuses, we will look into it, however we may not be able to implement anything due to balance.

    We apologize for any inconvenience that this may cause."


    Dont forget: "I will be sure to pass your concerns onto the devs!"

    *And then never hear back*
    (0)

  5. #5
    Player Dazusu's Avatar
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    Mar 2011
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    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Vold View Post
    Like for example, the occasional double exp day/weekend.
    EXP is so hard to get.
    (3)

  6. #6
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Dazusu View Post
    EXP is so hard to get.
    That's not the point. You missed the part where he said, "Like for example..." The point is, other MMOs will throw their subs a bonus every so often, certainly more than once a year. Often they do so as part of a promotion to get people playing again. It ain't much, but it's a hell of a lot more than SE is doing right now to try and keep people interested or lure them back. The bonus doesn't have to be XP. In fact it should be something people often have an issue with, like skillups.

    Would you turn up your nose at Martial Master's Month? Would it be so bad to have a weekend every now and then where CP/AN/IS/Curor is doubled? Geodes and Avatarites would be great to get a boosted drop rate every once in a while. It'd be good to let people have a break every now and then, don't you think?
    (0)
    Last edited by Camiie; 03-31-2012 at 05:39 AM.

  7. #7
    Player Elexia's Avatar
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    Mar 2011
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    Bastok/Phoenix
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    666
    Quote Originally Posted by Vold View Post
    Would actually be really nice if SE were alittle more like other developers, meaning generous to their playerbase, once in awhile. Like for example, the occasional double exp day/weekend.
    You can go from 30 - 99 in under half a day. We don't need this.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  8. #8
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Elexia View Post
    You can go from 30 - 99 in under half a day. We don't need this.
    Another who misses the point and the "for example." It doesn't HAVE to be XP. It could be anything that's usually a pain to get.
    (0)
    Last edited by Camiie; 04-01-2012 at 04:14 AM.

  9. #9
    Player Elexia's Avatar
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    Bastok/Phoenix
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    Quote Originally Posted by Camiie View Post
    Another who misses the point and the "for example."
    Point wasn't missed, but good try. "For example double exp" in a game where you can level from 30 to cap in under half a day is an example of "developers being generous to their playbase"...why would you use that as an example for generosity for a game where it's more generous with it's EXP than any other out currently?

    How else are developers generous when double-triple exp weekends "FOR EXAMPLE" are the common forms of 'giving back to the players" without handing out everything they desire? Maybe you should spend more time thinking about why I said we don't need this kind of generosity than trying to tell someone they missed the point just because they disagree.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  10. #10
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Elexia View Post
    Point wasn't missed, but good try. "For example double exp" in a game where you can level from 30 to cap in under half a day is an example of "developers being generous to their playbase"...why would you use that as an example for generosity for a game where it's more generous with it's EXP than any other out currently?

    How else are developers generous when double-triple exp weekends "FOR EXAMPLE" are the common forms of 'giving back to the players" without handing out everything they desire? Maybe you should spend more time thinking about why I said we don't need this kind of generosity than trying to tell someone they missed the point just because they disagree.
    I've been trying to think outside the box a little bit since people are dead set against a double XP weekend. I figured I'd try to come up with a bonus they might be for. XP isnt the only thing they could do. We have other forms of progression, be they skill-ups or regional currencies. They could hold special events that don't involve real life holidays where people can have some sort of progression. They need to start doing little things to make life more interesting in addition to working on large-scale storylines and endgame events.

    I suppose I did pick a fight with you, and I apologize for that. It's just kind of frustrating when people try to write off ideas on how to improve the game with a one-liner post and no alternatives. Maybe you weren't doing that, but it felt that way. Regardless, I shouldn't have responded in the way I did.
    (0)

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