Overview: The general idea behind this is to give the Summoner tools and abilities that will enable the Summoner to enhance and power up his avatar. This will enable the Summoner to fully act within his class with the intent of making the avatar as powerful as any other party member. This will also enable the Summoner greater flexibility to respond to various situations as required. This will require major changes in how avatar perpetuation and summon magic works.
Avatar Enhancement: Avatar Enhancement (name can be changed) is a pet ability that will enable the Summoner to change the avatar's abilities depending on the ability used. The strength of the change is determined by the summoner's Summoning Magic level and the number of times that the same ability has been used. The same ability can be used multiple times for a multiplier effect that will greatly enhance the effect. However, the price for using this ability is an increase in the perpetuation cost that goes up each time the ability is used.
Each use has a 10 second global timer on all abilities.
Examples: Each ability enhances the avatar in different ways to make them more powerful. Note that there is a multiplier effect in play when increasing the skill level, and that there is a cap on how powerful they can be.
Please note also that the below are examples only, and that the names and stats are subject to change!
Astral Haste: Gives the avatar a haste effect. Haste effect = (1% + (Summoning Magic/100) * skill level) (Cap 25%)
Defense Crush: Enables the avatar to ignore a certain part of defense. Ignore Defense effect = (5% + (Summoning Magic/50) * skill level) (Cap 40%)
Accuracy Boost: Increases the avatar's accuracy. Accuracy Boost = (10 + (Summoning Magic/10) * skill level) (Cap +200 Accuracy)
Avatar Enspell: Gives the avatar an enspell effect for its respective element. Enspell damage = (1 + (Summoning Magic/10) * skill level) (No cap)
Astral Affinity: Increases the magical affinity for the avatar for its respective element. Magic Affinity (think magian staves or elemental staves) = (1 + (Summoning Magic/100) + skill level) (+10 cap)
Astral Regen: Allows the avatar to regain lost HP. Amount of HP regained = (1 + (Summoning Magic/50) * skill level) (+50 cap)
Astral Meditate: Allows the avatar to gain TP automatically. Amount of TP gained = (1 + (Summoning Magic/200) + skill level) (+10 TP/tic cap)
Avatar Perpetuation: Perpetuation rate is changed so that at base, for all levels, is set to 0 MP/tic. However, for each level of Avatar Enhancement is used, perpetuation cost is increased by 1. For example, if Astral Haste is up to 5, Astral Regen up to 3, and Astral Affinity is up to 1, the perpetuation cost is 9. (5+3+1=9). Perpetuation cost can be lowered by equipment or by cancelling an enhancement.
Astral Link: This is a special ability that will enable the Summoner to use the next Avatar Enhancement straight to level 5. This has a one minute recast timer, and is considered a normal job ability as opposed to a pet ability.
The goal here is to provide a way to revitalize the Summoner job class, and make it a full on party member that people will want to use while trying to keep things balanced.
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