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  1. #1
    Player Duelle's Avatar
    Join Date
    Mar 2011
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    Windurst
    Posts
    658
    Quote Originally Posted by Kristal View Post
    Costume slots would have the advantage that it works for any job, no conflicts with existing gear, and you can have different sets for different jobs.
    Considering there are gaps in gear for certain jobs (coughlackofmeleegearatlevelsbefore90forRDMcough), I would have preferred something that benefited others outside of people at level cap, but you do make a good point.
    But if costume slots aren't your thing, wouldn't it be easier to move the VISUAL appearance to the STAT piece, instead of the STATS to the VISUAL piece? Visuals can be referenced by a single data value, and could be applied as an augment. No problem with job restrictions either.

    Chersos Helm would remain the same, but with an extra line where a signature would normally be.

    Chersos Helm (Ra)(Aug)
    [Head] All Races
    DEF: 42 VIT +7 Evasion -7
    Physical damage taken -4% Haste +4%
    Lv. 93 WAR / PLD
    (o)Fourth Division Armet

    (o) is an eye icon.
    I would also be perfectly fine with this. Regardless of the method chosen, the game is at a point where it has the opportunity to give us some control over the look of the gear we use. I might be more welcoming of something like the Royal Reddincote or some of those ridiculous-looking bodies with haste and melee stats if I could change their appearance to something I can stand looking at.
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    Last edited by Duelle; 03-29-2012 at 04:58 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.