I am sure by this point everyone is tired of hearing people crying about Dynamis in it's current state . I am a veteran player from the 1M Hourglass days and have reached my breaking point with this frustrating change . People make post after post griping and Square doesnt seem to be listening . I ask for your help to make them hear us .
If you agree that Dynamis should be adjusted to more suitably fit its current state of Solo/Low man grouping mainly going after Job Ability Procs monsters by increasing the number these targets , drastically shortening their respawn timers , removing the silly stagger system all together , or by some other means make every Dynamis Zone able to handle more than 3 people/groups please sign/post
I know this seems like an open invite for all the trolls , DBz , and other 'know-it-all-stop-crying-cuz-i-am-so-full-of-awesome' posters to do what they do best and derail this thread , please exercise some restraint and let a guy at least illicit a response from some who actually matters (not you) .
I think we would all agree that a challenge lies in the difficulty of a fight ,or fulfilling a prereq . not a slow pace . Not only dynamis but many other aspects of the game are in this realm . Challenge has been replaced with waiting . When glasses were a million gil , not only were the drops low but the whole of dynamis required team work , communication , patience , perseverance , a couple well placed sac pulls , and a 72 hour wait after wiping . Dyanmis was a challenge . Its not now . The challenge has been replaced with sparse monster populations and a stagger system so asinine it makes many wonder what the DEVs were smoking when they created this brain child of idiocy .
So please if you want to see a positive change help make it happen .
Miku~