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  1. #1
    Player Mikumaru's Avatar
    Join Date
    Apr 2011
    Posts
    40
    Character
    Mikumaru
    World
    Phoenix
    Main Class
    WAR Lv 99

    Dynamis Petition

    I am sure by this point everyone is tired of hearing people crying about Dynamis in it's current state . I am a veteran player from the 1M Hourglass days and have reached my breaking point with this frustrating change . People make post after post griping and Square doesnt seem to be listening . I ask for your help to make them hear us .

    If you agree that Dynamis should be adjusted to more suitably fit its current state of Solo/Low man grouping mainly going after Job Ability Procs monsters by increasing the number these targets , drastically shortening their respawn timers , removing the silly stagger system all together , or by some other means make every Dynamis Zone able to handle more than 3 people/groups please sign/post

    I know this seems like an open invite for all the trolls , DBz , and other 'know-it-all-stop-crying-cuz-i-am-so-full-of-awesome' posters to do what they do best and derail this thread , please exercise some restraint and let a guy at least illicit a response from some who actually matters (not you) .




    I think we would all agree that a challenge lies in the difficulty of a fight ,or fulfilling a prereq . not a slow pace . Not only dynamis but many other aspects of the game are in this realm . Challenge has been replaced with waiting . When glasses were a million gil , not only were the drops low but the whole of dynamis required team work , communication , patience , perseverance , a couple well placed sac pulls , and a 72 hour wait after wiping . Dyanmis was a challenge . Its not now . The challenge has been replaced with sparse monster populations and a stagger system so asinine it makes many wonder what the DEVs were smoking when they created this brain child of idiocy .

    So please if you want to see a positive change help make it happen .

    Miku~
    (9)

  2. #2
    Player Dierdren's Avatar
    Join Date
    Mar 2011
    Location
    Cerberus Server
    Posts
    10
    Character
    Dierdren
    World
    Cerberus
    Main Class
    BRD Lv 95
    I do agree that Dynamis is easy, I wish we had THE OPTION of doing dynamis the old school way and have it be 3-4 hours long however it used to be by paying a small fee to have a reserved zone that is a reserved zone that you can go in and do strategised pulls and come out with a decent amount of currency.
    (1)

  3. #3
    Player mattkoko's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Well, I just want to point out that just because you do not like the new dynamis, does not mean no one likes it. Stop acting like you are speaking for everyone. Some people like it, and some people don't. I get tired of people saying "the dev arent listening." your blind in the thought that just because you want something and just because they arent changing it for people that share your opinion, means they are not listening. Now, i am not saying I agree with everything they do. They arent doing a lot right, but they are not doing everything wrong either. I was also here back when dynamis was a 4 hour event 2 days a week too. And although I had fun while it lasted, I got bored with it real fast personally. 4 hours of repetitive shit that you must attend every week, twice a week or else you are SOL. And I know a bunch of people that feel that same way as well. Now I dont like everything about the new dynamis but thats just me and I am not going to get into that. But stop saying the dev are not listening just because they are not doing what YOU want. You may call me a troll, I call it having my own opinion. Wake up. Its not all about you. Stop being so ignorant.
    (7)
    Last edited by mattkoko; 03-27-2012 at 12:32 PM.

  4. #4
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    I don't see what challenge there was in old school dynamis. The "challenge" was actually managing to kill mobs with the random gimps/leeches that the leaders let join the LS lol. most of dynamis was doable with 2 balanced merit parties, 3 for DL, say. and 1 DD party could make a decent amount of coins too.

    They changed dynamis to something really good.. if someone is at your camp, change camp ? its not hard. The lv 95 mob camps are often free and the mobs proc faster/ drop more coins/ more forgotten items, despite taking longer to kill. You cant complain them being too hard at level 99, now you have signet's evasion and def boost since they are decent challenge.
    (1)

  5. #5
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    If they increase the amount of farmable area the supply of coins will explode and way too many relic will be available in the game.

    BST = troll players in dynamis, try something else. Higher level camps is one solution, but yeah not soloable, that's too bad for YOU not for those that farm dynamis duo.
    (0)

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  6. #6
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    I don't have issues with dynamis at all. If you're soloing, get uused to the fact that easy prey mobs will be heavily camped in most zones. Find a friend or two and do decent challenge mobs. If you're doing easy prey mobs with 2-3 people, shame on you. Just /dnc and profit.
    (1)

  7. #7
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    Can't we just obtain 500 random dynamis currency by checking the trail markings once every day? We can then skip the whole 2 hour farming and everyone will be happy.
    (2)

  8. #8
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Mikumaru View Post

    If you agree that Dynamis should be adjusted to more suitably fit its current state of Solo/Low man grouping mainly going after Job Ability Procs monsters by increasing the number these targets , drastically shortening their respawn timers , removing the silly stagger system all together , or by some other means make every Dynamis Zone able to handle more than 3 people/groups please sign/post
    a better idea is to raise magic/WS proc rate ( already sugested in other thread)
    won't help all those BST/DNC soloing but allow other jobs in and open more camp
    (5)

  9. #9
    Player Mikumaru's Avatar
    Join Date
    Apr 2011
    Posts
    40
    Character
    Mikumaru
    World
    Phoenix
    Main Class
    WAR Lv 99
    Quote Originally Posted by MarkovChain View Post
    If they increase the amount of farmable area the supply of coins will explode and way too many relic will be available in the game.

    BST = troll players in dynamis, try something else. Higher level camps is one solution, but yeah not soloable, that's too bad for YOU not for those that farm dynamis duo.
    how am i supposed to farm duo when it's kill a monster and wait 3-5 minutes for another one to repop since theres 3+ other groups there . Like the LS group that goes 6-8 strong and farms the EP cuz they dont want to farm the Higher Level mobs ? Brilliant , thnx for the advicetroll
    (1)

  10. #10
    Player Mikumaru's Avatar
    Join Date
    Apr 2011
    Posts
    40
    Character
    Mikumaru
    World
    Phoenix
    Main Class
    WAR Lv 99
    Quote Originally Posted by Monchat View Post
    I don't see what challenge there was in old school dynamis. The "challenge" was actually managing to kill mobs with the random gimps/leeches that the leaders let join the LS lol. most of dynamis was doable with 2 balanced merit parties, 3 for DL, say. and 1 DD party could make a decent amount of coins too.

    They changed dynamis to something really good.. if someone is at your camp, change camp ? its not hard. The lv 95 mob camps are often free and the mobs proc faster/ drop more coins/ more forgotten items, despite taking longer to kill. You cant complain them being too hard at level 99, now you have signet's evasion and def boost since they are decent challenge.
    you are 100% right , hitting a monster with Quickstep/Box step/Violent Flourish/Studder step 2 or 3 times to ensure a coin drop is surely a challenge compared to the team work needed before especially since the the largest TE required killing the Zone Boss . Why should i slow my coin intake to and farm DC mobs solo and allow some LS to farm EP mobs ? Change camps ? where should i go @ 17:00 on Qufim ? Tigers ? Raptors ? Diremites ? great suggestion . Oh wait theres 4 other groups there waiting for the monsters to repop . Hmmm maybe not so great a suggestion . any other bright ideas ? please post them , they have been completely brilliant so far , i dont think i would have though of these til you posted them .
    (3)

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