Quote Originally Posted by Mikumaru View Post
If you agree that Dynamis should be adjusted to more suitably fit its current state of Solo/Low man grouping mainly going after Job Ability Procs monsters by increasing the number these targets , drastically shortening their respawn timers , removing the silly stagger system all together , or by some other means make every Dynamis Zone able to handle more than 3 people/groups please sign/post
The problem is the high proc rate of JA. Increasing the number of JA proc mobs/timeframe will mean a reduction of WS/MA proc mobs/timeframe, which would force even more people to JA proc camps.

What I think is a better solution is to balance procs based on actual ability used. Fix the problem, not the symptoms.
* WS procs should be based on TP. 25% at 100%TP, 75% at 300% TP.
* JA procs should be based on recast timer. 25% for Provoke (30s), 12.5% for Steps (15s), 75% for JAs over 90s.
* MA procs should be based on tiers. 10% per tier, with a cap of 40%. Some spells would be ranked higher or lower then their tier, depending on cast time, etc. (Most enfeebling magic would be +1 tier, as you can only land them once. G2 merit spells would be 30%, but elemental magic over IV would remain 40%.)

It's just a crude example, don't focus on the numbers but the idea behind it.

Quote Originally Posted by Juilan View Post
I'd go PUP and do DC mobs if WS was higher than 20% stagger...
PUP is the absolute king of JA procs. I've camped right next to BSTs with each group focussing on either JA or WS mobs, with the occasional other proctype due to links.