Quote Originally Posted by Monchat View Post
I don't see what challenge there was in old school dynamis. The "challenge" was actually managing to kill mobs with the random gimps/leeches that the leaders let join the LS lol. most of dynamis was doable with 2 balanced merit parties, 3 for DL, say. and 1 DD party could make a decent amount of coins too.

They changed dynamis to something really good.. if someone is at your camp, change camp ? its not hard. The lv 95 mob camps are often free and the mobs proc faster/ drop more coins/ more forgotten items, despite taking longer to kill. You cant complain them being too hard at level 99, now you have signet's evasion and def boost since they are decent challenge.
you are 100% right , hitting a monster with Quickstep/Box step/Violent Flourish/Studder step 2 or 3 times to ensure a coin drop is surely a challenge compared to the team work needed before especially since the the largest TE required killing the Zone Boss . Why should i slow my coin intake to and farm DC mobs solo and allow some LS to farm EP mobs ? Change camps ? where should i go @ 17:00 on Qufim ? Tigers ? Raptors ? Diremites ? great suggestion . Oh wait theres 4 other groups there waiting for the monsters to repop . Hmmm maybe not so great a suggestion . any other bright ideas ? please post them , they have been completely brilliant so far , i dont think i would have though of these til you posted them .