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  1. #41
    Player Jandel's Avatar
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    Mar 2011
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    San d'Oria
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    20
    Quote Originally Posted by Mikumaru View Post
    Challenge has been replaced with waiting . When glasses were a million gil , not only were the drops low but the whole of dynamis required team work , communication , patience , perseverance , a couple well placed sac pulls , and a 72 hour wait after wiping . Dyanmis was a challenge . Its not now . The challenge has been replaced with sparse monster populations and a stagger system so asinine it makes many wonder what the DEVs were smoking when they created this brain child of idiocy .

    So please if you want to see a positive change help make it happen .

    Miku~
    I disagree with you in the state "Challenge has been replaced with waiting".
    What do you intended with "waiting"?
    Waiting mob pop? Waiting ally wipe? Waiting staggers?

    I would point you out that there was wainting also in odl dynamis...
    Waiting 72 hours. Waiting 10 dynamis run to have the chance to lot your drop. Waiting it will really drop. Waiting you ally-member who's late.

    Also, what about challenge? In my experience I never see this big challenge if you just enter dynamis to farm. You need to know just how to move, things to do. It's exaclty as new dynamis in this point: you need to know where TEs are, camps, mob to fight, which proc...

    Challenges are for bosses. Yes, old dynamis bosses needed sac-pull, but then... It was just zerg. How do you killed Dynamis Lord? You had to grab a rdm/drk to chainstun it and meele it to death before chainspell wore off. There's a great challenge in zerging...
    Angra Manyu? With a SMN just for follow carby, and then zerg. Oh, yes, the thf pull with powder boots to have 1 minute flee.

    I was wondering... Did you ever tried the arch-bosses? With the farm of the pop items?

    Dynamis is not an event designed only to farm ancient currency (although is the best source).

    I'm ok though with some update about dynamis farm. Give us mage something to stagger more
    (0)
    But the cat came back the very next day...

  2. #42
    Player hiko's Avatar
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    Mar 2011
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    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Mikumaru View Post
    They arent stupid , they are doing what comes naturally . the easy road is the best road . It happens in nature . Electricity follows the path of least resistance (it's called Ohm's Law) . I think the better idea than reposting what we know has been posted in other threads would possibly be to lend your voice and say "i agree with the OP . "This Idea" would make Dynamis more suited to more players/groups . Balancing out Proc rate would of course imporve this . 100% . I know if i had an equal chance of proccing between JA/MA/WS i would stick to the currency i am currently in need of for the weapon i am making instead of switching mobs every 8 game hours . But why stick to WS or MA procs and get 45-75 coins when i can roll thru the JA procs and do 120+ (mobs permitting of course when there arent more than say 8 ppl in the zone cuz it cant handle more than that ) . Maybe if ppl post less "Players are dumb/your ignorant/i'm smarter" and more suggestion to improve the system or not post at all (dread the thought ,right ?) so that maybe this would show no interest in this subject ? no , we cant do that . we play FFXI .
    easiest road is the best? we kill EP/DC "easier" than T/VT mobs so why didn't we xp on EP/DC before abyssea?


    i never said you should go on WS/magic proc, i said it's stupid to stay on EPs with a pt when they'd get more currencies/forgotten item fighting DCs



    Quote Originally Posted by Jandel View Post
    Also, what about challenge? In my experience I never see this big challenge if you just enter dynamis to farm. You need to know just how to move, things to do. It's exaclty as new dynamis in this point: you need to know where TEs are, camps, mob to fight, which proc...
    actually in old dyna 75% of the alli didnt need to know anything but how to do a /assist macro and /autotarget of
    (0)
    Last edited by hiko; 03-28-2012 at 11:07 PM.

  3. #43
    Player Jandel's Avatar
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    Mar 2011
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    San d'Oria
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    20
    Quote Originally Posted by hiko View Post
    actually in old dyna 75% of the alli didnt need to know anything but how to do a /assist macro and /autotarget of
    Oh, that's right! Thanks for point it out. Less "challenge" point to old Dynamis though :/
    (0)
    But the cat came back the very next day...

  4. #44
    Player Juilan's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kristal View Post
    Quote Originally Posted by Juilan View Post
    I'd go PUP and do DC mobs if WS was higher than 20% stagger...
    PUP is the absolute king of JA procs. I've camped right next to BSTs with each group focussing on either JA or WS mobs, with the occasional other proctype due to links.
    Never said it wasn't pro, bst had a TH pet though, even in group now people carry the stigma that pup isnt as useful as bst. I'd rather do WS stagger over ja but the amount of HP it takes off a monster to WS them was my argument, if I could do a ws stagger fairly consistently I'm sure I'm not the only one who'd go solely for ws stagger... but like I said before you need to tp off the monster to ws the monster...
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  5. #45
    Player tyrantsyn's Avatar
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    Sep 2011
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    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    WS and magical proc's need to be readjusted to cut down on congestion on certain mobs during certain time frame's. If this was done than there be far less ppl roaming the zone from mob to mob camping during proc changes. And far less over camping.
    (1)

  6. #46
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    and much more coins available, that would cut everyone's profit by 2..
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  7. #47
    Player Kristal's Avatar
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    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Juilan View Post
    Never said it wasn't pro, bst had a TH pet though, even in group now people carry the stigma that pup isnt as useful as bst. I'd rather do WS stagger over ja but the amount of HP it takes off a monster to WS them was my argument, if I could do a ws stagger fairly consistently I'm sure I'm not the only one who'd go solely for ws stagger... but like I said before you need to tp off the monster to ws the monster...
    Yeah, it doesn't matter that PUP can stagger WS and JA mobs like no other job, people will only see TH.
    PUP can do WS procs consistently though, I think only 3-4 get through per dyna run without procs because of an unlucky übercrit/skillchained WS, R.N.G. acting funny or pet does a f-you and nukes the critter dead.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #48
    Player Jile's Avatar
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    Mar 2011
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    390
    If all mobs could be proc'd by all proc's all the time, people wouldn't need to cycle mobs and could pick a single camp for their group and everyone could play nicely. Until that happens, people are going to be upset with the way Neo-Dynamis runs.

    ....and yes, magic proc rate is utter bs.. it needs a dramatic increase in proc-rate. I really wish the dev's would (play) this game once in a while so they understand how stupidly some things function in reality vs on paper.
    (1)

  9. #49
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    I believe they "balanced" magic procs with the fact that you can aga a huge train of mobs just like people aoe ws mobs. I still see from time to time ochain PLDs cycloning the mobs @ WS time in qufim/
    (0)

  10. #50
    Player Jile's Avatar
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    Mar 2011
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    390
    Proc should only be possible on a red-claimed mob, period... but, that said...

    If we are going to retain proc-time-cycling, I'd like "all mobs" to cycle at the same time.

    00:00-07:59 JA, 8:00-15:59 WS, 16:00-23:59 MA

    If that were the case, nobody would cycle camps, they would pick a camp and stay there.
    (1)

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