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  1. #31
    Player Fupafighter's Avatar
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    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    I like qufim lol. 115 coins on 1 snoll cycle, 110 shells on 1 tiger cycle on average, and like 80 bynes on kraken cycle works very nicely for a trio Not to mention 40 journeys, which actually sell fast. And this is no competition monsters. Decent challenge. Just do proper setups, and you will realize farming a relic is easy and complaining about new dynamis is just silly. Boohoo bst's are used for 1 event in the whole game, get over it. Can make almost 600 a run if people pay attention on decent challenge in a trio. If your soloing, learn to use animated flourish or move to decent challenge if your easy prey are heavily camped. Or maybe kindly recommend telling groups of "six" to go do decent challenge and explain why. It has worked for me a few times. Making forums bitching about how things don't work for you isn't the solution, and SE won't look at it, mainly because you started the forum with bitching.
    You really would have been better off just saying hey guys can anyone give some tips on good currency yielding camps, instead of just arguing with everyone about dynamis. For me though I hate this proc system and would like it gone but there is nothing you or I can do about it. The devs put it here and we either adapt to it or straight up don't do that event.

    TBH I dont see why this even has to have a time limit of 2 hours. You can go into Abyssea and make Empyrean weapons all day long, why cant we do that with relics? I never understood why SE did this but its the way it is unfortunately.[/QUOTE]
    (0)

  2. #32
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    last 2 paragraphs on my last post somehow got someones random quote in there(ty laptop)
    (0)

  3. #33
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Mikumaru View Post
    Dyanmis was a challenge . Its not now . The challenge has been replaced with sparse monster populations and a stagger system so asinine it makes many wonder what the DEVs were smoking when they created this brain child of idiocy .

    So please if you want to see a positive change help make it happen .

    Miku~
    I've hypothesized super crack. A type that makes getting hit by a car a good idea.
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  4. #34
    Player Juilan's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by mattkoko View Post
    respawn rate is not as bad as you make it out to be. there are plenty of camps in each dynamis. People would just rather choose the best camp. which of course is always going to be over camped. A lot of it is about flexibility. If the player is not willing to be flexible and move to another camp, then that is the players fault. Just like in the party days. If one camp is taken, you move to another. Same thing is with dynamis now.
    You ever try Urgintes in bubu? Regen in shell, plague, poison... you have to kill it again if you stagger in the shell... not kill friendly, never were

    Or Cateur in Valk? 4k needle... even with 3 bst im not playing with these

    Perytons in Qufim, they're like 5 in the DC camp and 3 in the EP camp...

    I'd go PUP and do DC mobs if WS was higher than 20% stagger... If they were 80% I could see the justification because you have to kill them to stagger them... JA stagger if you have tp you can just turn and still stagger... magic you can stagger with blind but takes for ever too, if that was 70~% I could justify going in as blu... until the JA stagger has a lower discrepancy I'll keep doing EPs on bst. I'd do cities if i didn't have to deal with bastok or 2 mages that sleep me when i try to pull a JA mob... not like we were meant to solo cities anyway...
    (0)
    Last edited by Juilan; 03-28-2012 at 09:32 AM.
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  5. #35
    Player Unleashhell's Avatar
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    Mar 2011
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    302
    Quote Originally Posted by Fupafighter View Post
    Because people make profit on the currency. If there wasn't a limit, people would make relics faster solo than people could make empies solo. And some relics are more rewarding than empies. The issue at the moment is how to obtain a mythic really. You can get a relic in a month if you really set your mind to it. Do dyna daily for 180 or so coins, and farm gil all day long.
    Making profit on currency is not the reason why dynamis is capped at 2 hours. You can sell almost anything in the game to the right person. You can sell Emp weapon upgrade items for 200k+ each if you wanted. You can NPC the crap armor you can buy in Abyssea with Cruor. You can NPC the weapons from Dom Ops Points. So to say dynamis is capped at 2 hours just cause players make profit off currency is wrong. Not all players make profit off currency, they make weapons with it. There are tons of relic flooding into the game now, if SE wanted them to be still as high status as they once were they wouldn't have made dynamis an everyday entry. As far as Mythics, when they revamp Salvage I think Mythics will become much more obtainable. Well I'm hoping they will be anyway.
    (0)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

  6. #36
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    they should have made abyssea like dynamis. 120 minute max per RL day, goodbye congestion.

    Quote Originally Posted by Mikumaru View Post
    why should i go camp DC's solo ? So the LS in the zone can farm the EPs ?
    why dont you take the advices of people here? seriously. get out of the EP camps. The best wat to make money in dynamis is BST/DNC solo yes but only if you have the camp for yourself.

    The best realistic way is quifim island Trio bomb/raptor/kraken on level 95 mobs. Ive been doing it since the level 90 cap and they were Veru Tough at the time. 500-550 coin guarranted. sure its not as good as BST solo, but BST solo with 15 Conter camper is pathetic. Qufin is the best zone because of how fast the TE are farmed, how close the camps are, and how empty the D/C camps are (due to unrealistically being soloed). Kraken can still do 1.5k move, bomb still explods and one shot you, and raptors will piss you off, but thats not a problem in duo or trio, cure V, end of the story, and they die very fast.

    This is the best option, 3 people already told you to farm d/c mobs. They have been proven to drop more coins, proc faster, and also drop forgotten like 50% of the time. We farmed 2 empy 99 and 2 spharai 95 there is 3 months (700+ millions gils), its a gold mine, and people dont do it because it is not solo friendly.

    The second best realisitic otpion imo is non dreamlands JA camps. In xarcabard the camp near the BST NM ful of JA, a camp @ the mnk/thf NM plenty of thf mnk ranger etc. a D/C camp near odious skull NM 3 mnk 3thf at least. In bastok near where the Inn would be there is a line of 4-5 JA mobs and 2 WS mobs, i used to farm there. In windurst near shantoto mannor,4-5 JA and 2 magic mobs, and so on.

    Also as pchan said, just chain killing at a fixed camp for 2 hours netted us 300 coins and 50 forgotten items ( D/C sheep camp @ valkurm), its not as good as JA camp sbut it is still great if everything else is camped.
    (2)

  7. #37
    Player Morier's Avatar
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    Aug 2011
    Posts
    82
    Character
    Morier
    World
    Phoenix
    Main Class
    SMN Lv 99
    I am on Phoenix also, and never have the super hard times the op says. Of course I am smart and camp dc mobs.
    (0)

  8. #38
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Mikumaru View Post
    If you agree that Dynamis should be adjusted to more suitably fit its current state of Solo/Low man grouping mainly going after Job Ability Procs monsters by increasing the number these targets , drastically shortening their respawn timers , removing the silly stagger system all together , or by some other means make every Dynamis Zone able to handle more than 3 people/groups please sign/post
    The problem is the high proc rate of JA. Increasing the number of JA proc mobs/timeframe will mean a reduction of WS/MA proc mobs/timeframe, which would force even more people to JA proc camps.

    What I think is a better solution is to balance procs based on actual ability used. Fix the problem, not the symptoms.
    * WS procs should be based on TP. 25% at 100%TP, 75% at 300% TP.
    * JA procs should be based on recast timer. 25% for Provoke (30s), 12.5% for Steps (15s), 75% for JAs over 90s.
    * MA procs should be based on tiers. 10% per tier, with a cap of 40%. Some spells would be ranked higher or lower then their tier, depending on cast time, etc. (Most enfeebling magic would be +1 tier, as you can only land them once. G2 merit spells would be 30%, but elemental magic over IV would remain 40%.)

    It's just a crude example, don't focus on the numbers but the idea behind it.

    Quote Originally Posted by Juilan View Post
    I'd go PUP and do DC mobs if WS was higher than 20% stagger...
    PUP is the absolute king of JA procs. I've camped right next to BSTs with each group focussing on either JA or WS mobs, with the occasional other proctype due to links.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #39
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Monchat View Post
    they should have made abyssea like dynamis. 120 minute max per RL day, goodbye congestion.



    why dont you take the advices of people here? seriously. get out of the EP camps. The best wat to make money in dynamis is BST/DNC solo yes but only if you have the camp for yourself.

    The best realistic way is quifim island Trio bomb/raptor/kraken on level 95 mobs. Ive been doing it since the level 90 cap and they were Veru Tough at the time. 500-550 coin guarranted. sure its not as good as BST solo, but BST solo with 15 Conter camper is pathetic. Qufin is the best zone because of how fast the TE are farmed, how close the camps are, and how empty the D/C camps are (due to unrealistically being soloed). Kraken can still do 1.5k move, bomb still explods and one shot you, and raptors will piss you off, but thats not a problem in duo or trio, cure V, end of the story, and they die very fast.

    This is the best option, 3 people already told you to farm d/c mobs. They have been proven to drop more coins, proc faster, and also drop forgotten like 50% of the time. We farmed 2 empy 99 and 2 spharai 95 there is 3 months (700+ millions gils), its a gold mine, and people dont do it because it is not solo friendly.

    The second best realisitic otpion imo is non dreamlands JA camps. In xarcabard the camp near the BST NM ful of JA, a camp @ the mnk/thf NM plenty of thf mnk ranger etc. a D/C camp near odious skull NM 3 mnk 3thf at least. In bastok near where the Inn would be there is a line of 4-5 JA mobs and 2 WS mobs, i used to farm there. In windurst near shantoto mannor,4-5 JA and 2 magic mobs, and so on.

    Also as pchan said, just chain killing at a fixed camp for 2 hours netted us 300 coins and 50 forgotten items ( D/C sheep camp @ valkurm), its not as good as JA camp sbut it is still great if everything else is camped.
    The only problem with Qufim island is the crappy byne camps lol. All easy preys suck, and are always camped. And the decent challenge kraken and bats can be just mean. And there are only 3 DC roc. People should seriously try more decent challenge camps. Duo on easy prey will max next you 400 if you're uncamped the whole time, solo 200. Duo can next sometimes 500+ If you SC and kill fast. Seriously take our advice if you want to succeed at dyna. SE isn't going to change this because you're having claiming issues.
    (0)

  10. #40
    Player Monchat's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Fupafighter View Post
    The only problem with Qufim island is the crappy byne camps lol. All easy preys suck, and are always camped. And the decent challenge kraken and bats can be just mean. And there are only 3 DC roc. People should seriously try more decent challenge camps. Duo on easy prey will max next you 400 if you're uncamped the whole time, solo 200. Duo can next sometimes 500+ If you SC and kill fast. Seriously take our advice if you want to succeed at dyna. SE isn't going to change this because you're having claiming issues.
    I never get a lot of byne because I dont stay at kraken for the whole duration on purpose. I leave krakens early to be @ bombs the whole duration. bombs rock and ordells sell higher than bynes.
    (0)

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