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  1. #1
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Anything good yet came out of this cheap event ? Oh and no worries when salvage came out all my allies (lol) used PLD tank (lol) and everyone died (haha). I'll give you the strategies that people will use in a few weeks :

    Enter with 36.

    first ally : 15 melees, 1 BRD, 2 WHM
    second ally : their 18 SMN mules.

    or variations of the above.

    I think I've read there were 7 mobs per chamber ? Without PD that would be 4 minutes to kill each mob top, and if you account for pulling and rebuffing that would be 3 minutes per so... might as well PD most of the fights..
    (0)
    Last edited by MarkovChain; 03-29-2012 at 08:59 AM.

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  2. #2
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by MarkovChain View Post
    Anything good yet came out of this cheap event ? Oh and no worries when salvage came out all my allies (lol) used PLD tank (lol) and everyone died (haha). I'll give you the strategies that people will use in a few weeks :

    Enter with 36.

    first ally : 15 melees, 1 BRD, 2 WHM
    second ally : their 18 SMN mules.

    or variations of the above.

    I think I've read there were 7 mobs per chamber ? Without PD that would be 4 minutes to kill each mob top, and if you account for pulling and rebuffing that would be 3 minutes per so... might as well PD most of the fights..
    Would work for some of it but at least 1 type in each hall is pretty zerg proof:

    Wyrm - Takes to the air at a certain % HP. Have to deal damage in the air to bring him down. Could probably do it with blood pacts but Gregale wing and Sleet Blast (both 30' range) will seriously wreck you without PD and sufficient healing.
    Turtles - Hugely resistant to physical damage.
    Hydras - Uses physical shield.
    Amphipteres - Use that 'wander around with perma knockback' thing.
    Sandworms - Absorb damage a lot of the time.
    Vampire - Uses Charmga.

    Seems to be best to bring a mix if you're doing with lots of people. Melee DDs have their place but so do rangers, BLMs and particularly PLDs here, would want at least 2 to tank the other mobs because you can't really fight 1 at a time without aggroing another.

    On another note I don't think anyone has noticed any difference between 18 and 36-man versions, they seem to be identical.
    (2)