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  1. #1
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    Quote Originally Posted by Fupafighter View Post
    Enmity isn't what It used to be. Turtle and behemoth resist stun btw. I can go in and use one fudo or shoha, and take hate off a ochain/almace/aegis pld because of the current system, and thats just to open a magic burst and back off again >.< They made plds invincible really, but they didn't give them a higher cap on enmity sadly :/ As for outrunning aga, people should also have a MDT set too. I've done a few runs now, and it seems you need actual skilled relic/empy/mythic people that understand their jobs.
    You can thank some of your fellow parser-obsessed melees (they know who they are) and the developers for that. Heaven forbid Paladins actually become able to do their jobs without having to rely on knowing the right people for the "right" equipment. No, S-E devs, Almace and Ochain are NOT substitutes for improving overall Sword/Great Sword/Shield performance--don't bother with the flippant talking points about Almace and Ochain being "easy" to get--and does not justify not giving Paladins some amount of offensive Job Traits to supplement the job's ability to maintain enmity.

    If you're going to give Melee jobs all these offensive adjustments without giving Paladins some way to keep things from spiraling out of control, why bother having the job at all?
    (2)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  2. #2
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Hayward View Post
    without giving Paladins some way to keep things from spiraling out of control
    Paladins have absolutely no problem capping and keeping capped enmity.

    The problem is that everyone else also reaches the cap very quickly

    It needs either rescaling, or Paladin's enmity cap needs increasing via Job Trait or similar so their CE/VE caps 5~10% higher than any other jobs.
    (2)
    Last edited by Dazusu; 03-28-2012 at 08:17 PM.

  3. #3
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote Originally Posted by Dazusu View Post
    Paladins have absolutely no problem capping and keeping capped enmity.

    The problem is that everyone else also reaches the cap very quickly

    It needs either rescaling, or Paladin's enmity cap needs increasing via Job Trait or similar so their CE/VE caps 5~10% higher than any other jobs.
    Try taking a sch, maybe animus augeo and animus minuo were brought in for stuff like this, it just came out at the time when hate stopped mattering so got ignored. Having a slower hate gain rate from minuo might actually help now though.
    (0)