I actually love this part too. I have a very distinct problem with temp items and ridiculous buffs, several in fact. Aside from making the game easier, which I don't necessarily have a problem with, it also makes it hard to calculate the efficiency of your job and of gear. You can gear for whatever you want, there's always gonna be special cases that make all your calculations useless. In Abyssea it was Atma that completely screwed your calculations over. You had to use special gear and occasionally even special weapon skills to perform at your best. In VW again all your calculations are skewed by a drastically shortened TP phase and a lot higher fTP on average. It's hard to judge what's best anymore when every situation requires different assumptions. I simply wanted to play "as is" again, play my own character, the stats I have and the gear I have, nothing else. And for that, I love Legion already.
Temp item spam was never much fun. It kinda defeated the purpose of what I was gearing and skilling for. It's not about easy vs. hard or old vs. new, it simply didn't feel like FFXI, like the game I was usually playing, and in fact, none of VW is. BLMs don't nuke, they don't do damage, they proc. Same as every job that doesn't have a high-end weapon and happens to be a heavy hitter. DDs don't gear for PDT or MDT much, they use temps. They have nearly 0 TP phase, they have no need to gear for Haste or DA/TA, instead they have Miser's Roll and Save TP (or well, they used to, let's see how it'll change now). People don't need tactics and they don't need preparation. They rarely even need to pay attention. It seems like the EXP aspect of Abyssea translated into the endgame aspect of VW, where a group of 18 does their average in a relaxed setting and has no trouble pulling it off. It just didn't feel like the game I was normally playing. It seemed like a dumbed down version of it.
I've been longing for something like Legion, simply because it feels more like a game where you actually have to play and try to win than anything else. It's still not exactly what I was looking for, but I hope the future dungeon crawl system will be just that. It's definitely a good start.


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