I find that Atmas, Abyssites, Temporary Items take away a lot of the skill required to defeat many encounters in the game.
I've been back to the game for two months now, and just a few weeks ago started participating in Voidwatch.
The idea of keeping up a Fanatics Drink, while spamming abilities and spells to proc weaknesses Abyssea style just so I can use more Fanatics Drinks with the hope of killing the monster through sheer mindless zerging before proccing slows down and/or stops just isn't fun to me - it's the reason I quit in the first place (meaning: Abyssea made things a lot more easy than they were pre-Abyssea - and again, don't take this as me asking for the HNM era back)
During the whole Abyssea era it was almost impossible to fully wipe to anything and lose a mob. Yes it still happened with really bad players, but in general there was a distinct lack of any danger or challenge. For that, I blame accessible temporary items and over-powered buffs (Atmas/Abyssites).
It also seemed that mobs difficulty didn't scale with our level increases, but this is arguable and not the point of my post.
So in closing, I enjoy the danger of tougher fights without stupid amounts of 'aid' being piled onto me and my teams characters like temporary items and overly buffed Atmas. It's tougher and requires more thought. At the moment, the VW mentality (for the most part) is keep fanatics up, proc and hit.
This is why Legion is a breath of fresh air.

Reply With Quote