Quote Originally Posted by MarkovChain View Post
Anything good yet came out of this cheap event ? Oh and no worries when salvage came out all my allies (lol) used PLD tank (lol) and everyone died (haha). I'll give you the strategies that people will use in a few weeks :

Enter with 36.

first ally : 15 melees, 1 BRD, 2 WHM
second ally : their 18 SMN mules.

or variations of the above.

I think I've read there were 7 mobs per chamber ? Without PD that would be 4 minutes to kill each mob top, and if you account for pulling and rebuffing that would be 3 minutes per so... might as well PD most of the fights..
Would work for some of it but at least 1 type in each hall is pretty zerg proof:

Wyrm - Takes to the air at a certain % HP. Have to deal damage in the air to bring him down. Could probably do it with blood pacts but Gregale wing and Sleet Blast (both 30' range) will seriously wreck you without PD and sufficient healing.
Turtles - Hugely resistant to physical damage.
Hydras - Uses physical shield.
Amphipteres - Use that 'wander around with perma knockback' thing.
Sandworms - Absorb damage a lot of the time.
Vampire - Uses Charmga.

Seems to be best to bring a mix if you're doing with lots of people. Melee DDs have their place but so do rangers, BLMs and particularly PLDs here, would want at least 2 to tank the other mobs because you can't really fight 1 at a time without aggroing another.

On another note I don't think anyone has noticed any difference between 18 and 36-man versions, they seem to be identical.