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Thread: Legion...

  1. #41
    Player Fupafighter's Avatar
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    Feb 2012
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    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Babekeke View Post
    Because too many DDs now have forgotten what it means to let the tank tank. Hold back if you get low on HP, and outrun big aga spells if you can, or if you're monk (or other jobs with a stun ws, but mnk in particular since all their ws bar VS suck), use shoulder tackle instead of a bigger ws just to help to keep yourself and your team mates alive.
    Enmity isn't what It used to be. Turtle and behemoth resist stun btw. I can go in and use one fudo or shoha, and take hate off a ochain/almace/aegis pld because of the current system, and thats just to open a magic burst and back off again >.< They made plds invincible really, but they didn't give them a higher cap on enmity sadly :/ As for outrunning aga, people should also have a MDT set too. I've done a few runs now, and it seems you need actual skilled relic/empy/mythic people that understand their jobs.
    (0)

  2. #42
    Player Hayward's Avatar
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    Mar 2011
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    San d'Oria
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    325
    Quote Originally Posted by Fupafighter View Post
    Enmity isn't what It used to be. Turtle and behemoth resist stun btw. I can go in and use one fudo or shoha, and take hate off a ochain/almace/aegis pld because of the current system, and thats just to open a magic burst and back off again >.< They made plds invincible really, but they didn't give them a higher cap on enmity sadly :/ As for outrunning aga, people should also have a MDT set too. I've done a few runs now, and it seems you need actual skilled relic/empy/mythic people that understand their jobs.
    You can thank some of your fellow parser-obsessed melees (they know who they are) and the developers for that. Heaven forbid Paladins actually become able to do their jobs without having to rely on knowing the right people for the "right" equipment. No, S-E devs, Almace and Ochain are NOT substitutes for improving overall Sword/Great Sword/Shield performance--don't bother with the flippant talking points about Almace and Ochain being "easy" to get--and does not justify not giving Paladins some amount of offensive Job Traits to supplement the job's ability to maintain enmity.

    If you're going to give Melee jobs all these offensive adjustments without giving Paladins some way to keep things from spiraling out of control, why bother having the job at all?
    (2)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  3. #43
    Player Fupafighter's Avatar
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    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Even if all the DD were /thf and TA the PLD only, I can still see some jobs pulling hate eventually just because they caped enmity from swinging -.- because pld can't do any damage to legion mobs lol.
    (0)

  4. #44
    Player Dazusu's Avatar
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    Mar 2011
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    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Hayward View Post
    without giving Paladins some way to keep things from spiraling out of control
    Paladins have absolutely no problem capping and keeping capped enmity.

    The problem is that everyone else also reaches the cap very quickly

    It needs either rescaling, or Paladin's enmity cap needs increasing via Job Trait or similar so their CE/VE caps 5~10% higher than any other jobs.
    (2)
    Last edited by Dazusu; 03-28-2012 at 08:17 PM.

  5. #45
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    Quote Originally Posted by Fupafighter View Post
    Amazing how ya can't outrun a turtle :P
    Since its a very large turtle, its stride is enormous.
    (0)

  6. #46
    Player CrAZYVIC's Avatar
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    Jun 2011
    Posts
    168
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    For the 3 kings chamber my opinion is this.

    Every Mob need to be treated in diferent way. If the people think Can Gear WAR/MNK/SAM and Go foward to the enemies they will fail terrible, no matter if the people have Mythic/Relic/Empyreal, this event Not is Abyssea or VoidWacth.

    This event is a combination of Walk of echoes and Einherjar.

    If you get 10 Empyreal DDS jobs and try zerg the mobs you will die so easy. No matter if the people are agresive parsers-

    The Behemoth Can be Zerged yes is the only one. Is necesary Perfect Defense Cor + BRD and Some heavy WAR/MNK/DRK/SAM, if you dont have 1200 attack as minimiun your WS damage will suck ^_^.

    If you Send Your 10 Relics DDS to fight vs the behemoth without Cor/brd and Perfect defense they all will mp sponges and you will end fucked i repeat is a zerg yes if you have the Necesary.


    For the wyrm. You can zerg it until it START FLY. Here the strategy change a lot, you need DDS with Solid Ranged Attacks sets and some Nukers.

    The DDS use ranged attack on the mobl and nuke it until the wyrm return to the floor. Jobs without Ranged attacks recurses will be a slot wasted.

    Vs the Turtle all Mele damage is useless again, you can send your 15 empyreal jobs and all they will fail miserable doing 100 - 500 dmg ^_^. The turtle Need Nukers.


    So the Behemoth is for Strong MELE JOBS. WAR/MNK/SAM/DRK/DRG
    The wyrm is for Ranged attack jobs and nukers
    The turtle is for the Nukers jobs.

    If you build your ally with a nice balance. Probably you can give a good fight.

    If you get random people in a shout and you cant ZERG the behemoth quickly, make they Sub /THF. Ranged attacks for Build 100% tp, then TA WS on the tank and repeat. The problem random shout people is you will time out without even kill the wyrm.

    In WoE the pet jobs worked VERY WELL because you haved LONG time for complete the fight. Here is another story probably you time out in the second mob because the BP limitation, Puppet nukes limitation etc.

    This event giveme some memories Kited King Behemoth, Aspi and kited kirin lol
    (1)

  7. #47
    Player Cabalabob's Avatar
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    Mar 2011
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    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dazusu View Post
    Paladins have absolutely no problem capping and keeping capped enmity.

    The problem is that everyone else also reaches the cap very quickly

    It needs either rescaling, or Paladin's enmity cap needs increasing via Job Trait or similar so their CE/VE caps 5~10% higher than any other jobs.
    Try taking a sch, maybe animus augeo and animus minuo were brought in for stuff like this, it just came out at the time when hate stopped mattering so got ignored. Having a slower hate gain rate from minuo might actually help now though.
    (0)

  8. #48
    Player Fupafighter's Avatar
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    Feb 2012
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    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Treat the turtle like the KS99 lol, MB the shit out of it. throw 2 sam or something on the turtle and make them spam darkness. Same can be said for the wyrm with your rangers. People just need more agressive ways to kill this stuff faster >.< Magic burst seems like a great source if people actually remember wtf that is.
    (0)

  9. #49
    Player Mahoro's Avatar
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    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by MarkovChain View Post
    It's always the same. On day one the idiotic LS think it's cool to have PLD tank (becoz the mobs are hard guyz) then more people do the event and transform it into a zerk. On day three everyone will throw 2.5K HP monks on them split in 3 parties or alliances, until everyone realizes that the drops suck balls that is.
    Every square inch of this post is misinformed.

    And regarding drops, sure there are some sidegrade melee drops, but the mage drops are a lot better, such as the WHM and SMN pieces. No, there is probably nothing for your MNK :P
    (2)

  10. #50
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Mahoro View Post
    Every square inch of this post is misinformed.

    And regarding drops, sure there are some sidegrade melee drops, but the mage drops are a lot better, such as the WHM and SMN pieces. No, there is probably nothing for your MNK :P
    Don't argue with marko lol. He zergs ADL down and thinks mythics suck compared to relics haha.
    (0)

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