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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    2

    Dynamic 90-99 Job Abilities

    I'm sure I'm not the only one that finds 99% of job abilities boring to look at - I just want to propose some dynamic job abilities for the 90-99 range (perhaps with some new effects) that are not only visually pleasing - but help balance some of the jobs that need a boost. I will give a few examples below (explaining as well as I can how they would look - please note these are not necessarily the jobs that need boosts, but merely ones that came to mind). Perhaps strong enough to be dubbed "One Hour Abilities" with additional effects.

    Ninja: Ninja disappears in a cloud of smoke and reappears from the top right side of the screen slashing target monster as it lands on the left side. Disappears in a cloud of smoke and reappears on the left upper side of screen slashing target monsters and landing on right side. Disappears in a cloud of smoke and reappears above target monster delivering a powerful backstab. Attacks are somewhat inaccurate (affected by accuracy) and final powerful blow's chance of landing based on whether or not first 2 attacks landed. Additional after effect: weapons attack occasionally 2-6 times (2 per attack actually landed) with effect dissipating 2 attacks per 10 seconds.

    Dragoon: Basilisk Vault - Dragoon jumps on target monster, back-flips and lands outside melee range. They then run a few steps, use the butt of the lance to vault themselves in the air and deliver a powerful stab from ~90% degree angle. Must have a lance equipped. Additional after effect: target's defense (magical + physical) lowered to 0 for the duration of 60-120 seconds (depends on if both hits land)
    (0)

  2. #2
    Beastmaster, level 99 ability "Swarm" Duration 5 minutes, recast 2 hours-Instantly Calls all Jugs currently in the Ammo slot, pet command effects all pets at once, at the end of 5 minutes all but 1 pet despawns, Snarl disabled during ability; if no jugs are present during ability, charmed pet will attract links as if the mob was a player, remain linked until enemy is dead.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    2
    I had a similar idea for Beastmaster as well - I like yours better, but I think it needs some balancing...a pet should despawn every 15 seconds or so
    (0)

  4. #4
    Player JagerForrester's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90
    Sounds like you're thinking of previous Final Fantasy limit breaks, overdrives, trance moves, etc and the cut scene they use for them. I like your ideas, don't get me wrong. I can see the visual of it being awesome. I don't know how I'd see it FFXI though. I'm thinking multiple camera angles, and it only being individually appealing.
    (0)
    "I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
    - Linkin Park (Dedicated to all the trolls and flamers out there)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    4
    im still waiting for blm to be able to cast meteor like in the opening movie :P
    (0)

  6. #6
    Player Orson's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Orsondara
    World
    Shiva
    Main Class
    WAR Lv 95
    So you want 1hr recast WSs? Did you even think about this before hitting post? Besides all the additional job threads this is pretty much the most redundant idea to add to the game.
    (0)

  7. #7
    Player Nitrous24's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    13
    Character
    Atima
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Boniant View Post
    im still waiting for blm to be able to cast meteor like in the opening movie :P
    it took 3 of them to cast it in the opening movie.. I think that would be an interesting aspect if you needed at least 2 to cast it.
    (0)

  8. #8
    Player Orson's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Orsondara
    World
    Shiva
    Main Class
    WAR Lv 95
    Quote Originally Posted by Nitrous24 View Post
    it took 3 of them to cast it in the opening movie.. I think that would be an interesting aspect if you needed at least 2 to cast it.
    It would be very cool to see it as a linked spell but it would be complex to program I would think. What they could do is make it akin to -ja spells being stronger with multiple casts.
    (0)

  9. #9
    Player DrDelicious's Avatar
    Join Date
    Mar 2011
    Location
    Windy for life!
    Posts
    100
    Character
    Drdelicious
    World
    Carbuncle
    Main Class
    SAM Lv 90
    Quote Originally Posted by Nitrous24 View Post
    it took 3 of them to cast it in the opening movie.. I think that would be an interesting aspect if you needed at least 2 to cast it.
    wheres my twin magic!?! but seriously, i think a multiple person spell would be awesome. i mean, this is an MMO right? not a console game where you solo everything.
    (1)

  10. #10
    Player DrDelicious's Avatar
    Join Date
    Mar 2011
    Location
    Windy for life!
    Posts
    100
    Character
    Drdelicious
    World
    Carbuncle
    Main Class
    SAM Lv 90
    Quote Originally Posted by Orson View Post
    It would be very cool to see it as a linked spell but it would be complex to program I would think. What they could do is make it akin to -ja spells being stronger with multiple casts.
    what they could do is have a spell that needs at least 2 people to take effect. like if those 2 people dont finish casting within 2-3 seconds of each other, the spell fails to activate. like the skillchain window. or have it lowered in potency if casted solo.
    (0)

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