You're clearly missing the point completely, fella.
If this scroll was going to be so hard to get that only 6 people on every server actually managed to get it, then that would be fine by me to be honest. It's the UBER signature spell for BLM only so it shouldn't be something that every leechedinabyssea BLM mule should have.
The point is, that the dev team have spent most of their time perfecting this spell so that it won't be overpowered, can't be used by 18 BLMs all at once to insta-kill stuff etc. Meanwhile putting aside updates for DRG and SMN (and maybe others that we haven't been told about yet - there's still a lot more on the SE wish list for jobs that hasn't been released).
If it was going to be rare as hell to get, they could have just released it as overpowered, knowing full well that by the time the next update came out, they could still have time to fix it, because no group would have managed to find more than 6 BLMs with Meteor with which to utilise it's over-poweredness.
I would like to see the spell be a reward that is tied to real CONTENT and not an absurd random number generator. Many of the most important magics in the game have been rewards for quests (avatars, several NIN scrolls, Sleepga II, Teleports, etc). It would be great to have Meteor use that model again after so many years of absence.
A good setting for a Meteor quest might revolve around characters in Windurst's Orastery, searching for magics lost with the destruction of Tavnazia during the Crystal war and might require moving between past and present, etc.
Edit: And just to annoy some people (not me lol), make completion of WOTG mission line a prerequisite!
SE can do a really good job at constructing interesting stories and characters. It would be nice to have that again on a complex quest instead of the repetitive crap and random number generator mechanics we get today.
Last edited by Lokithor; 03-25-2012 at 04:59 AM.
So you want it to subject yourself to some masochistic experience for a spell? If wiki is any indication at all even the formerly highly desired Kraken Club has a better drop rate than that and it used to be flat out broken in some cases. From what I've seen on here it doesn't sound like Meteor will be all that game breaking.
Oh well, I guess one person's pointless torture is another person's fun and games.
Nor do they all have Raise III, point?
Obtainable != Everyone can get it with ease
I don't want it to be obtainable by everyone and their mules too, why should it be.
Hard to obtain doesn't necassarily mean stupid drop rates, though admittedly that is lazy SE's current route.
Because it's just a spell. I say hand the spells out like they do Job Abilities. Let the challenge lie in gearing properly and using the spells to their fullest extent. The possession of a spell shouldn't be the measuring stick for your epeen. It's what you do with the spell that should.
Unfortunately it's the only way SE knows how to control who gets what, and even then the people you don't want to get it will still luck into it or merc it.Hard to obtain doesn't necassarily mean stupid drop rates, though admittedly that is lazy SE's current route.
Obtainable = The ability to get it in general, not blatantly designed to exclude a large playerbase from gaining it.
Raise III = Obtainable very easily by very easy NMs.
Arise = Specifically designed that IN THEIR WORDS, not every WHM will have it due to the difficulty of gaining it. (What makes it difficult is to be determined.)
Raise III and not everyone having it = No one wanting or needing to fight Kirin or WHM Quadav "HNM", this is why not everyone has it, with Abyssea Raise III is almost near useless.
Dark Knight ~ 90: Yes I actually use a Scythe.
I miss getting Spells from Quests, like Warp, Drain, Sleepga II, every Teleport, etc. i wish it was going to be a Quests. but 90% chance its VWNM from the final bosses
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