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  1. #81
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    The ironic part being Dnc can't actually use a relic.
    (1)

  2. #82
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    Jul 2011
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    So are the new trigger adjustments for Provenance going to be added to the rest of Voidwatch in the next update?
    (0)

  3. #83
    Player Calamity's Avatar
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    Mar 2011
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    Quote Originally Posted by Camate View Post
    Making blue alignment and red alignment max at the beginning
    This is currently only at the brainstorming phase, but this is one of the things we are thinking about to help low man groups and also players that get into Voidwatch later.
    This I consider a bad idea. One thing that was really done right with VW is it allowed for variety. It allowed much more freedom with job choices. If you change it so that red and blue start capped, this event will turn like all the others, in that players who don't want to level and gear sam, mnk, cor or whm will become unwelcome to these events.

    I really see no point in a game with 20 different jobs when only 4 or 5 actually count for anything.
    (4)

  4. #84
    Player Arcon's Avatar
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    Mar 2011
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    Character
    Arcon
    World
    Leviathan
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    PLD Lv 99
    Quote Originally Posted by Calamity View Post
    This I consider a bad idea. One thing that was really done right with VW is it allowed for variety. It allowed much more freedom with job choices. If you change it so that red and blue start capped, this event will turn like all the others, in that players who don't want to level and gear sam, mnk, cor or whm will become unwelcome to these events.
    There was no diversity in VW, ever. There was no need for BLM, SMN, RDM, BLU, etc. There was only a need for their proc spells. I don't know about you, but I didn't feel like playing BLM when I was BLM for VW. I felt like I was forced to abuse my job to fit into the system proposed by VW. And that I didn't enjoy. I don't know about other people, though.

    And aside from that, it limited job selection a lot more than any other event. Only it didn't limit it to a few jobs, but it forced a lot of other jobs, which, in turn, forced some people to come on jobs the group didn't have. I wanna come WAR or THF to VW, how often do you think I was either? Rarely, it's my BLM, SCH, SMN or BRD they want. Again, I can't speak for others but personally I wasn't happy about this. It forced jobs just as much as any previous system, only the other way around.

    Capping red and blue light would help in that regard, actually. It would still require some proc jobs to be able to keep temporary items up (as they just said they won't change that, if I understood it correctly), only it wouldn't force you to cap red and blue lights specifically, meaning if you're after items you'll only need enough proc jobs to stay alive, not enough to cap everything out. For that I think it's a good step.
    (4)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #85
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    Aug 2011
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    Quote Originally Posted by Camate View Post
    Other familiar pets besides sheep
    Since the Voidwatch participation level is 75 and we did not want to have a jug that cost too much, as a result of comparing the higher level pets for that level, we decided to pick Nazuna. However, this is something that can be changed. We’d like to look in to this based on your feedback, so if you have an opinion please let us know. (It won’t make it in time for the final chapter, but we would like to look into it for the future of existing Voidwatch content.)
    Nursery Nazuna caps at level 86 without Beast Affinity merits and requires 4 Beast Affinity merits and augmented Monster Gloves +2 to cap at 99. Given that some of the stuff we bring our Voidvoyeurism to bear upon is hard to hit already and that Sheep Charge requires 100 TP, I could seen even a level 96 sheep being slightly more horrible than a level 99 sheep. Keeping in mind that pets can't drink Stalwart's Drink, a level 86 sheep would have a terrible time gaining the TP for Sheep Charge.

    Lucky Lulush is available at the same level as Nursery Nazuna, almost as cheap to produce or buy, and has a much higher level cap. It also has a physical, single-target Ready command that's very similar to Sheep Charge.
    (1)

  6. #86
    Player Calamity's Avatar
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    Mar 2011
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    Quote Originally Posted by Arcon View Post
    There was no diversity in VW, ever. There was no need for BLM, SMN, RDM, BLU, etc. There was only a need for their proc spells. I don't know about you, but I didn't feel like playing BLM when I was BLM for VW. I felt like I was forced to abuse my job to fit into the system proposed by VW. And that I didn't enjoy. I don't know about other people, though.

    And aside from that, it limited job selection a lot more than any other event. Only it didn't limit it to a few jobs, but it forced a lot of other jobs, which, in turn, forced some people to come on jobs the group didn't have. I wanna come WAR or THF to VW, how often do you think I was either? Rarely, it's my BLM, SCH, SMN or BRD they want. Again, I can't speak for others but personally I wasn't happy about this. It forced jobs just as much as any previous system, only the other way around.

    Capping red and blue light would help in that regard, actually. It would still require some proc jobs to be able to keep temporary items up (as they just said they won't change that, if I understood it correctly), only it wouldn't force you to cap red and blue lights specifically, meaning if you're after items you'll only need enough proc jobs to stay alive, not enough to cap everything out. For that I think it's a good step.
    Maybe that's just your experience. In mine people have a certain freedom to choose the jobs they want/feel most comfortable with. I've never felt that not wanting to level sam (or mnk or w/e the bandwagon of the week is) should automatically disqualify me from participation and I never will. Now obviously the real solution would be to close the gap between jobs, balance things out so that any DD/healer/support/whatever can do just as well as any other in their given role, but we'll see giant pink marshmallows falling from the sky before that happens. So that being the case I fully support a system that punishes overspecialization. It's the closest thing to "balance" we'll ever see
    (1)

  7. #87
    Player Karbuncle's Avatar
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    Quote Originally Posted by SpankWustler View Post
    Nursery Nazuna caps at level 86 without Beast Affinity merits and requires 4 Beast Affinity merits and augmented Monster Gloves +2 to cap at 99. Given that some of the stuff we bring our Voidvoyeurism to bear upon is hard to hit already and that Sheep Charge requires 100 TP, I could seen even a level 96 sheep being slightly more horrible than a level 99 sheep. Keeping in mind that pets can't drink Stalwart's Drink, a level 86 sheep would have a terrible time gaining the TP for Sheep Charge.

    Lucky Lulush is available at the same level as Nursery Nazuna, almost as cheap to produce or buy, and has a much higher level cap. It also has a physical, single-target Ready command that's very similar to Sheep Charge.
    GooeyGerald is a really cheap high level pet with some amount of resistance as well. both his TP moves are magical though, Good thing is they can't miss!
    (3)

  8. #88
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    Quote Originally Posted by Karbuncle View Post
    GooeyGerald is a really cheap high level pet with some amount of resistance as well. both his TP moves are magical though, Good thing is they can't miss!
    This is a good point.

    Sadly, I mentioned that last bit because I assume that the Development Bros WANT the !!! move itself to miss at least 5% of the time. Balance, sadness, giant spiders with the heads of horses, etc. Even within the rabbit's repertoire, Lucky Lulush's Snowcloud would be preferable to Foot Kick since Snowcloud is elemental.

    The rest came from having to pick something level 76 and cheap to match the Development Bros qualifications, and uncapped to match my own qualification.
    (0)

  9. #89
    Player Calamity's Avatar
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    Quote Originally Posted by SpankWustler View Post
    This is a good point.

    Sadly, I mentioned that last bit because I assume that the Development Bros WANT the !!! move itself to miss at least 5% of the time. Balance, sadness, giant spiders with the heads of horses, etc. Even within the rabbit's repertoire, Lucky Lulush's Snowcloud would be preferable to Foot Kick since Snowcloud is elemental.

    The rest came from having to pick something level 76 and cheap to match the Development Bros qualifications, and uncapped to match my own qualification.
    Yet sadly, in the end bst is going to be no more desired in VW now, than it was then. I just can't see an alliance leader filling a slot with a job that has 1 potential proc. Maybe if that sheep proc showed up at the same rate that all the bst procs combined came up before the update, which seemed pretty often, maybe. But odds are it'll be one of those procs that you'll see maybe once every 7-10 VW's or so.
    (0)

  10. #90
    Player Karbuncle's Avatar
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    Mar 2011
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    yan, I figured thats why you picked Lulu tbh, Just throwing out another possibility
    (0)

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