Page 8 of 45 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 448
  1. #71
    Player Kindra's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Alustria
    World
    Shiva
    Main Class
    SMN Lv 99
    So I notice that no one is talking about the merit spells & abilities. RDM & NIN will take a big hit with this. Especially RDM.

    While NIN will still have Katana procs, the spells can be done any job /NIN.

    RDM is losing the T2 enfeebs. While they have a better shot at landing them these spells can still be done by other mages.

    I agree with SMN, PUP, & BST adjustments though. They were kinda needed lol. THF adjustments are nice.
    (0)
    Alustriel Of Alexander
    WAR WHM RDM RNG SMN SCH MNK BLM BRD SAM BLU PUP DNC 99 PLD 95 BST 87 NIN 80

  2. #72
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    the spells can be done any job /NIN.
    I think Yurin is a proc isn't it? if not, yah, all can be done /NIN, But it'd be a b*tch and a half to land the Debuffs XD.

    I think they removed Merit spells for the reason that they weren't very fair in the first place. I know a few jobs lose exclusiveness with it, but I merited 5/5 N.T.E and 5/5 Hyoton back in the day, I planned on keeping them.

    RDM is hit the hardest i think. But RDM is already dead, So its like they're just kicking the body now.
    (0)

  3. #73
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kindra View Post
    So I notice that no one is talking about the merit spells & abilities. RDM & NIN will take a big hit with this. Especially RDM.

    While NIN will still have Katana procs, the spells can be done any job /NIN.

    RDM is losing the T2 enfeebs. While they have a better shot at landing them these spells can still be done by other mages.

    I agree with SMN, PUP, & BST adjustments though. They were kinda needed lol. THF adjustments are nice.
    It's true they take a hit, but Merit spells should NEVER have been a weakness, the whole premise was merit the job how you played it (admittedly VERY badly implemented) and becoming a weakness spell meant you needed 1/1 in all despite the limited spaces.
    (0)

  4. #74
    Player Kindra's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Alustria
    World
    Shiva
    Main Class
    SMN Lv 99
    That statement about RDM is dead on lol. Yurin and Aishia Ichi are both procs. And yes I agree /nin skill lvls will make it very hard to proc with. But still it's a hard hit for both of those jobs.

    The AM 2's being taken out isn't a bad thing for BLM's though lol. 1 less spell they have to worry about per element.
    (0)
    Alustriel Of Alexander
    WAR WHM RDM RNG SMN SCH MNK BLM BRD SAM BLU PUP DNC 99 PLD 95 BST 87 NIN 80

  5. #75
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings!

    With the version update that has taken place today, we have implemented the final chapter of Voidwatch as well as the content that was mentioned previously.

    ※We have found a bug where when using the periapt of sapience key item in the final chapter of Voidwatch, familiar and automaton weakness triggers will not be displayed correctly. Specifically, the hints for familiars and automatons will be displayed as they would originally. The displayed hints are still not updated and “Sheep Charge” and “Armor Shatterer” will be the only options needed to exploit weaknesses as stated last week.


    Now them, on to some answers to questions we have been seeing.

    Temporary items
    There have been some of you who are worried about whether temporary item distribution would be eliminated or not. There will be no changes to this. Besides the listed changes, the effects will be the same as always.

    Automaton weakness option
    All of the previous options have been consolidated to only the Sharpshot frame weaponskill “Armor Shatterer”, making only one option for automatons to exploit an enemy’s weakness.

    Other familiar pets besides sheep
    Since the Voidwatch participation level is 75 and we did not want to have a jug that cost too much, as a result of comparing the higher level pets for that level, we decided to pick Nazuna. However, this is something that can be changed. We’d like to look in to this based on your feedback, so if you have an opinion please let us know. (It won’t make it in time for the final chapter, but we would like to look into it for the future of existing Voidwatch content.)

    Voidwatch key item category
    If possible we would like to address this in the next version update. We will be sure to let you know any information on implementation timing once we know.

    Making blue alignment and red alignment max at the beginning
    This is currently only at the brainstorming phase, but this is one of the things we are thinking about to help low man groups and also players that get into Voidwatch later.

    Exchange tickets (name pending)
    We are currently finalizing the specifications and will be able to announce some information in the very near future. We will be refining the exchangeable items to those that are difficult to obtain.

    Enfeebling magic resistance
    Not only for Voidwatch, but for all battle content, we are proceeding with the enfeebling magic adjustments mentioned previously.

    We will continue to make adjustments to existing Voidwatch content moving forward, so please continue to submit your feedback.
    (13)
    Devin "Camate" Casadey - Community Team

  6. #76
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Thanks for all the wonderful information! Glad to know the ticket system will be coming soon. Hopefully they've considered adjusting it to not be a pointless 2-month long waste of development time.

    One quick request, Can you ask them to allow Treasure Hunter break the hard cap on Red and Blue? That would be lovely
    (5)

  7. #77
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Making blue alignment and red alignment max at the beginning
    This is currently only at the brainstorming phase, but this is one of the things we are thinking about to help low man groups and also players that get into Voidwatch later.
    Double PD zerg go. Better later than never.
    (0)
    Last edited by MarkovChain; 04-03-2012 at 07:00 AM.

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  8. #78
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    im waiting for the auto cap system. Ive always said getting 12 other people to get items from mobs defeatable by a party of 6, sucks. Well the later VW tiers are probably not 6- manable, but I personally 6-manned all chapter 1 and many of the first two tiers of jeuno, with hardly any trouble ( for Win purpose).
    (0)

  9. #79
    Player
    Join Date
    Dec 2011
    Posts
    21
    People say THF is useless as a DD in VW, but putting out Consistant 3-4k Mercy Strokes (stacked of course) and around 2-2.5k Exenterator's on PIL for example isnt too shabby. I seen SAM's do worse (of course they build TPfaster but we dps faster and for the hitting for 0, thats a joke right?) :s

    I agree THF needs some serious revising, but when i WS for 3-4k on Pil im pretty happy with that.
    (2)

  10. #80
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Karbuncle View Post
    I forgot about DNC, I mentioned RDM and SMN, But yah, DNC Really is in need of some help too. I sometimes forget its even a job...
    Eh, as long as Dynamis currency works the way it does, DNC will probably remain a job worth putting time into.
    (1)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

Page 8 of 45 FirstFirst ... 6 7 8 9 10 18 ... LastLast