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  1. #421
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    Depends on how much we fall back on the new weakenings, if your thinking you can zerg down Kalasutrax with just some DDs healers & buffers, but no procs, your gonna die ALOT... Now if you are talking stuff like Citys or Kaggen, might see these through without procing.
    (0)

  2. #422
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    Voidwatch=Abyssea 2.0

    So thinking about how VW looks next to Abyssea. VW is just a copy in many ways.

    These are almost copies of what we saw in abyssea-------------------------------------------

    Abyssite=Periapt
    Atma=Atmacite
    Traverser Stone=Voidstone
    6 Caturae needed to fight Shin=3 Petrifact fights against 6 Caturae total to fight PW
    Shinryu=Provenance Watcher
    Abyssite of Celerity=Periapt of Exploration
    Abyssite of Avarice=Periapt of Frontiers
    Lunar Abyssite=Periapt of emergence
    Atma of the Apocalypse=Atmacite of Provenance

    Past here things are not the same, but close--------------------------------------------------

    Lights effect drops, not of which kind of chest, but its contents, just as within abyssea however it is now only 1 kind of chest, lights still effect the contents of said chest completely.

    Weakness procing effects drops. Certain types of procs effect different drops. Abyssea Magic procs effected Seals & +2s, VW Magic procs effect quality of drops. WSs effected either Gear or KIs (depending on elemental or not) where as in VW they rise quantity of drops.

    Weakness KIs, these are the same as brews in many ways, it makes mobs very weak by compare to you, and easy to kill, even if you may not proc it for its full drops, they also cost roughly the same, as 200k cruor is 519k gil, weakening items are 500k total, and dust is roughly 20k.

    1 Traverser Stone was originally worth 30 minutes in abyssea, 1 Voidstone is used to start a VW fight that lasts upto 30 minutes. Also original time for you to get another was 20 hours for both, and with certain KIs it was lowered by 4 hours for each.

    KIs can be bought with cruor and these will not drop from NMs, however there are KIs that drop from NMs only. Atma is also gotten from some NMs, but not all, many will drop both, and some will drop only one of the 2.

    Both award the player with temps, abysseas temps are mainly gotten from T5 Blue chests via Azure light. VW temps are gotten from procing the NM.

    --------------------------------------------------------------------------------------------

    This is all I can think of at the moment, I feel as if I'm missing more though. It just came to mind how much VW has copied Abyssea, but changed the most important thing in abyssea. The fact Effort=Reward. I have also never seen anyone say or list the amount of similaritys between them, which is stupidly high. Now I cant even look at VW and think of it as original content that just sucks, now I get to blame the fact its the sequel to abyssea, and just didn't live up to the name of its original.
    (1)
    Last edited by Demon6324236; 06-04-2012 at 01:08 PM.

  3. #423
    Player Kysaiana's Avatar
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    Aug 2011
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    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    They forgot to copy the decent drop rates abyssea had.
    (5)

  4. #424
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    Quote Originally Posted by Kysaiana View Post
    They forgot to copy the decent drop rates abyssea had.
    Yep, like I said, the main thing they changed was the Effort=Reward. Now its Luck=Reward : /
    (1)

  5. #425
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    May 2011
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    More like it's tanaka trying to "Balance" the mistake of abyssea by coming out with his own sadistic version, since abyssea was such a huge mistake they had to make up for past transgressions. Don't worry they only had our best interests in mind, this is his apology for aby!~

    Don't worry tanaka we forgive you..................like hell.
    (4)

  6. #426
    Player scaevola's Avatar
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    Mar 2011
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    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Gokku View Post
    the biggest thing is even if they lower blu procs... you wont be going for your "omg sex" dmg... your still there to proc and thats it.
    I don't think anybody's expecting anything more than that. Most of us at the mid-to-lower end of viable 99 gear understand what we're there to do, I believe, and are content to let the lifers do the heavy lifting in terms of damage.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  7. #427
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    Quote Originally Posted by scaevola View Post
    I don't think anybody's expecting anything more than that. Most of us at the mid-to-lower end of viable 99 gear understand what we're there to do, I believe, and are content to let the lifers do the heavy lifting in terms of damage.
    Yep, just wont feel so useless, at least we will be able to put on some support spells or something, and only need 1 worthless person standing around instead of 2.

    As it stands you need to bring 2 BLUs for procs to cover them all, if setup right both BLUs can probably have Battery Charge & Plenilune Embrace, which is enough to give us some healing so the WHMs need not bother, and refresh.

    If you need only 8 spells, 1 BLU can do that and have themselves more support, such as a Magic Def Bonus spell, like Saline Coat, to take off some of the nuke damage if you have Fantatics up when you go in to proc, or Animating Wail for some haste to lower recasts.
    (1)

  8. #428
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Demon6324236 View Post
    Yep, just wont feel so useless, at least we will be able to put on some support spells or something, and only need 1 worthless person standing around instead of 2.

    As it stands you need to bring 2 BLUs for procs to cover them all, if setup right both BLUs can probably have Battery Charge & Plenilune Embrace, which is enough to give us some healing so the WHMs need not bother, and refresh.

    If you need only 8 spells, 1 BLU can do that and have themselves more support, such as a Magic Def Bonus spell, like Saline Coat, to take off some of the nuke damage if you have Fantatics up when you go in to proc, or Animating Wail for some haste to lower recasts.
    It's actually less efficient to bring 2 BLU and split spell for VW unless the pt can kill the NM in less than 60 sec with 2 BLU.

    2 BLU takes up extra spot which can be another 2h DD, and if you split spell you can't set DD trait, thus pt dmg output is lowered with 2 BLU.

    At this point of time, every single VW is about zerging and killing it ASAP, with as much dmg as possible, getting proc is just there to recharge temp, especially fana so DDs won't die, and to cap red for drop. The faster you kill, the less HQ/EV proc is required to kill it. Majority of time pt can kill VW with capped red with just 1 BLU as long as pt has enough dmg.

    You have about 3 HQ/EV up, if one of them is BLU, you can always reset(which takes 1 min), and get the other 2 HQ/EV. Then after 1 min timer is up, the previous HQ/EV fana is about to wear too. Even if all 3 are BLU, you still have 1 min to reset and should be just fine since DDs won't die until fana wears. If pt has enough dmg, it only need 1 EV or 2 HQ to kill one NM+ cap red.

    So pop NM+fana----(1 min)----- proc EV, pop fana again-------NM dead or

    pop NM+fana----(1 min)----proc HQ and pop fana again------(1 min)------proc HQ and pop fana again-------NM dead

    You're just slowed down your killing speed with 2 BLU split spell when 99% of time NM will be killed with capped red with just 1 BLU. Out of all the VW I've done(I've done a lot of VW), there's only once in my life that NM died before red capped because of spell reset, since DD noticed red isn't capped until HP at 1%, and one nuke happened to killed it. Other times you can also just wait a bit for spell reset if red uncapped.

    Unless it's lower tier VW which dies in 30 sec after red capped, 2 BLU split spell just slow down the killing speed, and quite dangerous on higher tier VW when dmg is very important. A lot of provenance pt don't bring proc jobs like BLU NIN DRG SMN SAM to Provenance anymore, when you can win with just embrava zerg and 0 proc.

    Also besides proc, BLU should be melee/WSing like other melee jobs, as many of the spells are fairly useless to cast in VW. Refresh isn't needed in VW with temps, so does healing magic unless you're holding adds or something. Most of the VW I don't set refresh/healing magic and just rely on temps. Just swap to MDT/PDT- set if needed.
    (0)
    Last edited by Afania; 06-05-2012 at 10:14 AM.

  9. #429
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    Quote Originally Posted by Afania View Post
    It's actually less efficient to bring 2 BLU and split spell for VW unless the pt can kill the NM in less than 60 sec with 2 BLU.

    2 BLU takes up extra spot which can be another 2h DD, and if you split spell you can't set DD trait, thus pt dmg output is lowered with 2 BLU.

    At this point of time, every single VW is about zerging and killing it ASAP, with as much dmg as possible, getting proc is just there to recharge temp, especially fana so DDs won't die, and to cap red for drop. The faster you kill, the less HQ/EV proc is required to kill it. Majority of time pt can kill VW with capped red with just 1 BLU as long as pt has enough dmg.

    You have about 3 HQ/EV up, if one of them is BLU, you can always reset(which takes 1 min), and get the other 2 HQ/EV. Then after 1 min timer is up, the previous HQ/EV fana is about to wear too. Even if all 3 are BLU, you still have 1 min to reset and should be just fine since DDs won't die until fana wears. If pt has enough dmg, it only need 1 EV or 2 HQ to kill one NM+ cap red.

    So pop NM+fana----(1 min)----- proc EV, pop fana again-------NM dead or

    pop NM+fana----(1 min)----proc HQ and pop fana again------(1 min)------proc HQ and pop fana again-------NM dead

    You're just slowed down your killing speed with 2 BLU split spell when 99% of time NM will be killed with capped red with just 1 BLU. Out of all the VW I've done(I've done a lot of VW), there's only once in my life that NM died before red capped because of spell reset, since DD noticed red isn't capped until HP at 1%, and one nuke happened to killed it. Other times you can also just wait a bit for spell reset if red uncapped.

    Unless it's lower tier VW which dies in 30 sec after red capped, 2 BLU split spell just slow down the killing speed, and quite dangerous on higher tier VW when dmg is very important. A lot of provenance pt don't bring proc jobs like BLU NIN DRG SMN SAM to Provenance anymore, when you can win with just embrava zerg and 0 proc.

    Also besides proc, BLU should be melee/WSing like other melee jobs, as many of the spells are fairly useless to cast in VW. Refresh isn't needed in VW with temps, so does healing magic unless you're holding adds or something. Most of the VW I don't set refresh/healing magic and just rely on temps. Just swap to MDT/PDT- set if needed.
    Higher up VW I have always seen losses when people cannot keep the NM staggered. Namely being the Harpy & Kalasutrax, 2 BLUs help keep it staggered, and DD is good but I myself rather the idea of keeping the mob quickly proced instead of having a lil more damage on it. As for BLU meleeing & WSing, I don't melee, but I will go WS every time Monarchs/Wings give me TP to CDC it, while I have Bravers up all the time anyways and its not hard to pop on a Stalwarts. Healing/Refresh spells are incase procs stop for whatever reason, be it that they are mainly pet procs, or just people being slow/resisted, but it can help, I have saved a few mages or even a PLD when fighting mobs because I had Plen set and temps were running out. Also less time using temps=more time casting spells to proc, since BLU is normally put in the mage party, we can refresh jobs which do not have refresh via sub and let them get off more spells before needing to worry about their MP.
    (0)

  10. #430
    Player saevel's Avatar
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    2 BLU takes up extra spot which can be another 2h DD, and if you split spell you can't set DD trait, thus pt dmg output is lowered with 2 BLU.
    No .. just no.

    Both BLU's go into the mage pt with the 2 BLMs and Ninja. That leaves two slots for RNG / whatever you toss into it.

    DD parties are

    BRD
    WHM
    COR
    DD (SAM / WAR / DRK / MNK / maybe RNG)
    DD (SAM / WAR / DRK / MNK / maybe RNG)
    DD (SAM / WAR / DRK / MNK / maybe RNG)

    Try to have a DRK in each DD PT for enhanced chaos roll, otherwise try to have at least one of each of those jobs with RNG being a toss up depending on where your slots are and if their good or not.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

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