
Originally Posted by
Afania
It's actually less efficient to bring 2 BLU and split spell for VW unless the pt can kill the NM in less than 60 sec with 2 BLU.
2 BLU takes up extra spot which can be another 2h DD, and if you split spell you can't set DD trait, thus pt dmg output is lowered with 2 BLU.
At this point of time, every single VW is about zerging and killing it ASAP, with as much dmg as possible, getting proc is just there to recharge temp, especially fana so DDs won't die, and to cap red for drop. The faster you kill, the less HQ/EV proc is required to kill it. Majority of time pt can kill VW with capped red with just 1 BLU as long as pt has enough dmg.
You have about 3 HQ/EV up, if one of them is BLU, you can always reset(which takes 1 min), and get the other 2 HQ/EV. Then after 1 min timer is up, the previous HQ/EV fana is about to wear too. Even if all 3 are BLU, you still have 1 min to reset and should be just fine since DDs won't die until fana wears. If pt has enough dmg, it only need 1 EV or 2 HQ to kill one NM+ cap red.
So pop NM+fana----(1 min)----- proc EV, pop fana again-------NM dead or
pop NM+fana----(1 min)----proc HQ and pop fana again------(1 min)------proc HQ and pop fana again-------NM dead
You're just slowed down your killing speed with 2 BLU split spell when 99% of time NM will be killed with capped red with just 1 BLU. Out of all the VW I've done(I've done a lot of VW), there's only once in my life that NM died before red capped because of spell reset, since DD noticed red isn't capped until HP at 1%, and one nuke happened to killed it. Other times you can also just wait a bit for spell reset if red uncapped.
Unless it's lower tier VW which dies in 30 sec after red capped, 2 BLU split spell just slow down the killing speed, and quite dangerous on higher tier VW when dmg is very important. A lot of provenance pt don't bring proc jobs like BLU NIN DRG SMN SAM to Provenance anymore, when you can win with just embrava zerg and 0 proc.
Also besides proc, BLU should be melee/WSing like other melee jobs, as many of the spells are fairly useless to cast in VW. Refresh isn't needed in VW with temps, so does healing magic unless you're holding adds or something. Most of the VW I don't set refresh/healing magic and just rely on temps. Just swap to MDT/PDT- set if needed.