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  1. #1
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    2 BLU takes up extra spot which can be another 2h DD, and if you split spell you can't set DD trait, thus pt dmg output is lowered with 2 BLU.
    No .. just no.

    Both BLU's go into the mage pt with the 2 BLMs and Ninja. That leaves two slots for RNG / whatever you toss into it.

    DD parties are

    BRD
    WHM
    COR
    DD (SAM / WAR / DRK / MNK / maybe RNG)
    DD (SAM / WAR / DRK / MNK / maybe RNG)
    DD (SAM / WAR / DRK / MNK / maybe RNG)

    Try to have a DRK in each DD PT for enhanced chaos roll, otherwise try to have at least one of each of those jobs with RNG being a toss up depending on where your slots are and if their good or not.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #2
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by saevel View Post
    No .. just no.

    Both BLU's go into the mage pt with the 2 BLMs and Ninja. That leaves two slots for RNG / whatever you toss into it.

    DD parties are

    BRD
    WHM
    COR
    DD (SAM / WAR / DRK / MNK / maybe RNG)
    DD (SAM / WAR / DRK / MNK / maybe RNG)
    DD (SAM / WAR / DRK / MNK / maybe RNG)

    Try to have a DRK in each DD PT for enhanced chaos roll, otherwise try to have at least one of each of those jobs with RNG being a toss up depending on where your slots are and if their good or not.
    Do you even understand what I'm talking about - -?

    You only have 18 spot, when you take 2 BLU you're going to use less 2h DD because that extra BLU is taking up extra spot. Using 1 BLU gets extra spot so you can toss another DD job, or a PLD to hold NM in case proc is bad. That's what I really mean. Mage pt or not, your spot is limited.

    Majority of time if proc is bad, it's usually not because of BLU proc just saying. And you only need 1~2 proc if dmg is good anyways.
    (0)

  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Afania View Post
    Do you even understand what I'm talking about - -?

    You only have 18 spot, when you take 2 BLU you're going to use less 2h DD because that extra BLU is taking up extra spot. Using 1 BLU gets extra spot so you can toss another DD job, or a PLD to hold NM in case proc is bad. That's what I really mean. Mage pt or not, your spot is limited.

    Majority of time if proc is bad, it's usually not because of BLU proc just saying. And you only need 1~2 proc if dmg is good anyways.
    You have a learning disorder don't you? It's ok I'm not judging, just means I gotta go over this slowly.

    You have three parties, two are dedicated to your melee DD damage, mostly 2H's. The third party is dedicated to BLMs and other "proc" jobs that are not getting super buffed. BLU's go into this third party, along with NIN's, THF's, SMN's and possibly RNG's. You have six slots in this party, two of which will be filled by BLMs. None of these spots will be filled by a DD as they'll just end up getting killed and contribute pitiful damage without those double BRD + COR buffs.

    BLM
    BLM
    NIN
    spot
    spot
    spot

    That leaves three empty slots, one of which is traditionally a BLU.

    BLM
    BLM
    NIN
    BLU
    spot
    spot

    The last two are usually filled with THF / RNG / SMN or whatever else you can pickup from /sh's. You can also put in a third BLM or a RDM / SCH for faster magic procs. This reasoning works for BLU's, put in another BLU and you get faster magic procs, neither BLU is expected to deal anywhere near the damage of the DD's (though they should still be trying to contribute something).

    This gets you

    BLM
    BLM
    NIN
    BLU
    BLU
    spot

    That last spot is for a RNG (if their not in the DD party) SCH or whatever else you can find for it.

    I hope this illustrates how a BLU, will never be competing with "2H DD" for melee spots. Bringing 2 BLU's does not reduce your damage in the slightest, unless possibly on Rex / Bismark where you need lots of magic damage and thus a third BLM / SCH or additional WF COR.

    Total alliance makeup looks something like.

    WHM
    BRD
    COR
    DRK
    WAR
    SAM

    WHM
    BRD
    COR
    DRK
    MNK
    DRG

    BLM
    BLM
    BLU
    BLU
    NIN
    RNG (or anything else)
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #4
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by saevel View Post
    You have a learning disorder don't you? It's ok I'm not judging, just means I gotta go over this slowly.

    You have three parties, two are dedicated to your melee DD damage, mostly 2H's. The third party is dedicated to BLMs and other "proc" jobs that are not getting super buffed. BLU's go into this third party, along with NIN's, THF's, SMN's and possibly RNG's. You have six slots in this party, two of which will be filled by BLMs. None of these spots will be filled by a DD as they'll just end up getting killed and contribute pitiful damage without those double BRD + COR buffs.

    BLM
    BLM
    NIN
    spot
    spot
    spot

    That leaves three empty slots, one of which is traditionally a BLU.

    BLM
    BLM
    NIN
    BLU
    spot
    spot

    The last two are usually filled with THF / RNG / SMN or whatever else you can pickup from /sh's. You can also put in a third BLM or a RDM / SCH for faster magic procs. This reasoning works for BLU's, put in another BLU and you get faster magic procs, neither BLU is expected to deal anywhere near the damage of the DD's (though they should still be trying to contribute something).

    This gets you

    BLM
    BLM
    NIN
    BLU
    BLU
    spot

    That last spot is for a RNG (if their not in the DD party) SCH or whatever else you can find for it.

    I hope this illustrates how a BLU, will never be competing with "2H DD" for melee spots. Bringing 2 BLU's does not reduce your damage in the slightest, unless possibly on Rex / Bismark where you need lots of magic damage and thus a third BLM / SCH or additional WF COR.

    Total alliance makeup looks something like.

    WHM
    BRD
    COR
    DRK
    WAR
    SAM

    WHM
    BRD
    COR
    DRK
    MNK
    DRG

    BLM
    BLM
    BLU
    BLU
    NIN
    RNG (or anything else)
    There's no need to put WHM in same pt as DD pt, you're the one who doesn't get it. WHM can go to mage pt and fit in extra DD in DD pt, I've yet to encounter any WHM have problem healing DDs outside of DD pt. 3x DD in DD pt always kills faster than 4x DD in DD pt, NM will be dead before you know it.

    Or just toss DRG to mage pt and fit in another 2h DD, unless that DRG is mythic DRG it's dmg isn't going to be compareable to DRK WAR MNK SAM.

    2x BLU is just making pt kill slower, especially on higher tier VW, it's fact.

    Also you completely underestimate BLU's dmg difference between playing aggressively(set DD job trait) and sit back and proc whore(fill entire spell list with nothing but proc spells) on T3 VW. I'm not saying it will beat a properly geared WAR MNK DRK SAM, doesn't mean you should just sit back and proc whore and not contributing. I beat many random pick up WAR MNK DRK SAM on BLU without COR and BRD buff many times, having 2 BLU set nothing but proc spell just gimp entire ally's dmg, period. Only worth it on weaker VW if your ally is full of elite DDs and killing speed isn't an issue.

    In fact for provenance run I tend to only use 1 WHM in entire ally and sometimes even 1 empy BRD if there's embrava mule to sqeeze out extra DD spot.
    (0)
    Last edited by Afania; 06-08-2012 at 10:02 PM.