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  1. #1
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    the biggest thing is even if they lower blu procs... you wont be going for your "omg sex" dmg... your still there to proc and thats it.
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  2. #2
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Gokku View Post
    the biggest thing is even if they lower blu procs... you wont be going for your "omg sex" dmg... your still there to proc and thats it.
    I don't think anybody's expecting anything more than that. Most of us at the mid-to-lower end of viable 99 gear understand what we're there to do, I believe, and are content to let the lifers do the heavy lifting in terms of damage.
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    tandava crackows + chocobo jig + animated flourish = prouesse ring

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by scaevola View Post
    I don't think anybody's expecting anything more than that. Most of us at the mid-to-lower end of viable 99 gear understand what we're there to do, I believe, and are content to let the lifers do the heavy lifting in terms of damage.
    Yep, just wont feel so useless, at least we will be able to put on some support spells or something, and only need 1 worthless person standing around instead of 2.

    As it stands you need to bring 2 BLUs for procs to cover them all, if setup right both BLUs can probably have Battery Charge & Plenilune Embrace, which is enough to give us some healing so the WHMs need not bother, and refresh.

    If you need only 8 spells, 1 BLU can do that and have themselves more support, such as a Magic Def Bonus spell, like Saline Coat, to take off some of the nuke damage if you have Fantatics up when you go in to proc, or Animating Wail for some haste to lower recasts.
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  4. #4
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Demon6324236 View Post
    Yep, just wont feel so useless, at least we will be able to put on some support spells or something, and only need 1 worthless person standing around instead of 2.

    As it stands you need to bring 2 BLUs for procs to cover them all, if setup right both BLUs can probably have Battery Charge & Plenilune Embrace, which is enough to give us some healing so the WHMs need not bother, and refresh.

    If you need only 8 spells, 1 BLU can do that and have themselves more support, such as a Magic Def Bonus spell, like Saline Coat, to take off some of the nuke damage if you have Fantatics up when you go in to proc, or Animating Wail for some haste to lower recasts.
    It's actually less efficient to bring 2 BLU and split spell for VW unless the pt can kill the NM in less than 60 sec with 2 BLU.

    2 BLU takes up extra spot which can be another 2h DD, and if you split spell you can't set DD trait, thus pt dmg output is lowered with 2 BLU.

    At this point of time, every single VW is about zerging and killing it ASAP, with as much dmg as possible, getting proc is just there to recharge temp, especially fana so DDs won't die, and to cap red for drop. The faster you kill, the less HQ/EV proc is required to kill it. Majority of time pt can kill VW with capped red with just 1 BLU as long as pt has enough dmg.

    You have about 3 HQ/EV up, if one of them is BLU, you can always reset(which takes 1 min), and get the other 2 HQ/EV. Then after 1 min timer is up, the previous HQ/EV fana is about to wear too. Even if all 3 are BLU, you still have 1 min to reset and should be just fine since DDs won't die until fana wears. If pt has enough dmg, it only need 1 EV or 2 HQ to kill one NM+ cap red.

    So pop NM+fana----(1 min)----- proc EV, pop fana again-------NM dead or

    pop NM+fana----(1 min)----proc HQ and pop fana again------(1 min)------proc HQ and pop fana again-------NM dead

    You're just slowed down your killing speed with 2 BLU split spell when 99% of time NM will be killed with capped red with just 1 BLU. Out of all the VW I've done(I've done a lot of VW), there's only once in my life that NM died before red capped because of spell reset, since DD noticed red isn't capped until HP at 1%, and one nuke happened to killed it. Other times you can also just wait a bit for spell reset if red uncapped.

    Unless it's lower tier VW which dies in 30 sec after red capped, 2 BLU split spell just slow down the killing speed, and quite dangerous on higher tier VW when dmg is very important. A lot of provenance pt don't bring proc jobs like BLU NIN DRG SMN SAM to Provenance anymore, when you can win with just embrava zerg and 0 proc.

    Also besides proc, BLU should be melee/WSing like other melee jobs, as many of the spells are fairly useless to cast in VW. Refresh isn't needed in VW with temps, so does healing magic unless you're holding adds or something. Most of the VW I don't set refresh/healing magic and just rely on temps. Just swap to MDT/PDT- set if needed.
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    Last edited by Afania; 06-05-2012 at 10:14 AM.

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Afania View Post
    It's actually less efficient to bring 2 BLU and split spell for VW unless the pt can kill the NM in less than 60 sec with 2 BLU.

    2 BLU takes up extra spot which can be another 2h DD, and if you split spell you can't set DD trait, thus pt dmg output is lowered with 2 BLU.

    At this point of time, every single VW is about zerging and killing it ASAP, with as much dmg as possible, getting proc is just there to recharge temp, especially fana so DDs won't die, and to cap red for drop. The faster you kill, the less HQ/EV proc is required to kill it. Majority of time pt can kill VW with capped red with just 1 BLU as long as pt has enough dmg.

    You have about 3 HQ/EV up, if one of them is BLU, you can always reset(which takes 1 min), and get the other 2 HQ/EV. Then after 1 min timer is up, the previous HQ/EV fana is about to wear too. Even if all 3 are BLU, you still have 1 min to reset and should be just fine since DDs won't die until fana wears. If pt has enough dmg, it only need 1 EV or 2 HQ to kill one NM+ cap red.

    So pop NM+fana----(1 min)----- proc EV, pop fana again-------NM dead or

    pop NM+fana----(1 min)----proc HQ and pop fana again------(1 min)------proc HQ and pop fana again-------NM dead

    You're just slowed down your killing speed with 2 BLU split spell when 99% of time NM will be killed with capped red with just 1 BLU. Out of all the VW I've done(I've done a lot of VW), there's only once in my life that NM died before red capped because of spell reset, since DD noticed red isn't capped until HP at 1%, and one nuke happened to killed it. Other times you can also just wait a bit for spell reset if red uncapped.

    Unless it's lower tier VW which dies in 30 sec after red capped, 2 BLU split spell just slow down the killing speed, and quite dangerous on higher tier VW when dmg is very important. A lot of provenance pt don't bring proc jobs like BLU NIN DRG SMN SAM to Provenance anymore, when you can win with just embrava zerg and 0 proc.

    Also besides proc, BLU should be melee/WSing like other melee jobs, as many of the spells are fairly useless to cast in VW. Refresh isn't needed in VW with temps, so does healing magic unless you're holding adds or something. Most of the VW I don't set refresh/healing magic and just rely on temps. Just swap to MDT/PDT- set if needed.
    Higher up VW I have always seen losses when people cannot keep the NM staggered. Namely being the Harpy & Kalasutrax, 2 BLUs help keep it staggered, and DD is good but I myself rather the idea of keeping the mob quickly proced instead of having a lil more damage on it. As for BLU meleeing & WSing, I don't melee, but I will go WS every time Monarchs/Wings give me TP to CDC it, while I have Bravers up all the time anyways and its not hard to pop on a Stalwarts. Healing/Refresh spells are incase procs stop for whatever reason, be it that they are mainly pet procs, or just people being slow/resisted, but it can help, I have saved a few mages or even a PLD when fighting mobs because I had Plen set and temps were running out. Also less time using temps=more time casting spells to proc, since BLU is normally put in the mage party, we can refresh jobs which do not have refresh via sub and let them get off more spells before needing to worry about their MP.
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