Quote Originally Posted by Camate View Post
Happy Friday everyone!

After looking into everyone’s feedback[...]
Blue mage having 31 possible random weakness spells whilst being able to set only 20 at a time is very serious issue. Not to mention not being able to set ANY damage/trait spells if they want to reach a ~50% chance of having a required spell. You need two fully gimped BLU to cover all blue magic weaknesses, which in case of some battles (Botulus Rex, Provenance Watcher) is not realistic and unacceptable.
Repeating this again what has been already in case this feedback was missed.

Quote Originally Posted by Camate View Post
Red Mage
While there is a concern that red mages would lose the ability to exploit weaknesses that only they can execute, we have decided that there are more concerns with merit point spell limitations, so we will be removing the merit point spells similar to other jobs.
Quote Originally Posted by Gildrein View Post
  • Vision
    Support specialists who excel at transforming their allies from mere mortals into demigods with their enhancements, while rendering once-formidable enemies impotent with enfeebling magic.

    We want to see red mages play a more vital role in HNM battles by making enfeebling magic more effective against high-level notorious monsters and their legendary levels of resistance as well as allowing them to better contribute to party member enhancement.
  • Example Adjustments
    • Adding abilities that reduce to zero the casting time or recast time for the next spell/ninjutsu/song.
    • New enfeebling magic spells.
How ironic...