I see their point. Really, it's only an issue in Voidwatch.
Changing a major element of the Blue Magic system just to deal with the wretchedness of Blue Magic Voidwatch procs seems like setting the whole house on fire just to get rid of your roommate's odd-smelling and opiate-addicted sister who has established herself on the couch. Much too much, particularly when there's really only one problem in only one place.
Of course, this doesn't mean nothing should be set on fire or changed. Much like an old hand-me-down camp stove that somebody has deposited right next to the couch could just fall over entirely by accident and solve a lot of problems while causing a lot of terrible burns, the ludicrous number of Voidwatch procs could be reduced just as the already-smaller number of Abyssea procs were reduced.
I think maybe this metaphor got away from me a little. I seem to have forgotten my point entirely and I am now deeply curious about the accuracy of several Wikipedia articles pertaining to kerosene and the American legal system.



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