Quote Originally Posted by Rukkirii View Post
Some players suggested that we remove the low quality drops, or “useless” items, from the rewards at the end. We aren’t providing those lower tier rewards to cause players to be upset, and it is possible for us make it so those drops are removed and no item drops in their place instead.

However, if we were to replace certain items that are perceived as useless, with no drop players may feel that the loot system is bugged when they don’t receive any reward. As such, we would like to provide some sort of drop each time. Also, we have received many comments asking that the items dropped are improved slightly, but we have no plans to make any adjustments at the moment. We feel that we have to draw a line somewhere, or else the requests would begin to get out of hand. As such, we will maintain our current system.

As usual the devs choose to draw their line in wrong place. They're basically saying, we'll give you crap or we'll give you nothing.

Do the devs want people doing this stuff for a long time to come or not? If so, then they need to load the event down with lots and lots of things people actually will want. You catch more flies with honey and all that. There should be stuff for everyone to chase after and enough where it can't all be obtained in a handful of trips. It doesn't have to be overpowering or game breaking stuff either, but it does have to be better than what came before. You know how far people will go for just a small stat boost.

Come on, dev people, this is game design not behavioral science. These are people you're making content for not trained rats in a box. You need to meet us half-way, because ultimately we're the ones who are really running the show. You aren't doing it without us are you? You want to give us crap or nothing? Fine, you give us crap and we'll give you nothing. How's that work for you?