Definitely shows they are listening. Just takes time to get it right. Blatantly increased drop rates wouldn't be fun either. The best armor should be hard to get. Especially since the new system will make it sellable in a way.
Definitely shows they are listening. Just takes time to get it right. Blatantly increased drop rates wouldn't be fun either. The best armor should be hard to get. Especially since the new system will make it sellable in a way.
I'm all for good armor being hard to get, but Voidwatch as is, is noting short of Insane as far as "Rarity" on the body goes. I can personally attest to still not owning a single Voidwatch "body" after a good 450+ Runs, I've stopped counting, The last actual record i can remember was about 408.
Theres nothing hard about Killing a VWNM in 10 seconds and hoping the box happens to load your item, Thats called tedious artificial difficulty. If they want to make items hard to obtain, Make the NM hard, Like Botulus and Ig-Alima were when they first came out, and Botulus Rex is still pretty hard for "average" groups.
Make the NM the hardest part about obtaining the armor, Not the Random Number generator. Thats all we ask. The best way to do this is giving us a challenging but doable fight, and making the armor a decent drop rate.
The big flaw i see with Voidwatch is, R/EX worked when it came in the form of a pool people shared, Because you could divide it amongst who needed it. R/EX in personal Chests with no way to pass them out is a retarded system, I don't think very many other games incorporate this kind of loot system in a Large-Scale event, for good reason, Its dumb. R/EX Armor being distributed strictly person to person with no way to move it does not work.
Items that are obviously more niche, like say, the new "Crystal Staff", are going to be doomed to be tossed 9/10 because a lot of players still have inventory issues, and Staffs aren't a big hitter amongst the community. So making it R/EX is dooming it to be dropped countless times.
SE had noble intentions going into Voidwatch, a System where everyone is rewarded, but it came up a little short in execution.
Maybe, If you open your box, you have the option to destroy it, If you destroy it, You'll get a Claim Slip, If you collect say, 200 Of these, You can turn it in for an item of your choice from that NM. These claim slips would not be EX, and could be traded or sold.
Now we have options. If we can manage to get or buy 200 Claim slips for 1 NM, we can walk away with 1 piece of his Armor. You could change it for different Armors/Items.
Coruscanti could be 300 Tickets, While Lux could only be 50.
It has a wide range of possibilities that would maintain the over all difficulty of the item, But give each person a real tangible goal to obtain and strive for.
I'm living proof that this system is capable of driving away a devoted player. I've been playing this game for pretty much the entire 9 years, through all the ups and downs, and i'm turning off my game because I'm so fed up with the Voidwatch and where this game is going that I can't take it anymore. Theres other reasons, but thats one of the big ones. I just don't have the time anymore in my life to spend countless hours going for 1 item. Worst part is, I dont only need 1 VW Body, I need about 6. So when i get one, I'll still have to go after the other 5.
Then theres legion drops... and more Abjuration armor...
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