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  1. #1
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    This is too vague to be happy about. My gut tells me they are just shortening terror and removing fanatics and fools because they aren't pleased with how quickly people cleared the Jeuno II path and they want more control over how difficult it is to obtain items other than the already atrocious drop rates. This has evil genie written all over it. My guess, Tanaka wants a new unbeatable mob and he can't have it with terror lock zergs.

    That being said, if these fights are reasonable without temps and procs, I'm all for it. Terror zergs are super boring and repetitive. And by reasonable I mean BLM mobs shouldn't be hitting you for 1500 damage on normal swings.
    (16)
    Last edited by Insaniac; 03-23-2012 at 07:34 AM.
    ↓ Trolling sapling ↓

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Since the Development Bros have reduced Area of Effect damage in Voidwatch once already, I assume they're not going to just make the final chapter "Hey guys, here's Botulusier Rexiest without Fool's Drinks. Enjoy!" They'll probably do exactly what they're describing, because those goofballs think the fights themselves are the crux of the issue most people take with Voidwatch.

    It's nice to know things won't keep moving even further in the "PROC! DRINK! PROC! DRINK! LOGS! DRINK IN REAL LIFE!" direction after how ridiculous Ig-Alima and Botulus Rex were. It is still very hard to get excited about that one bit of news given the big picture.

    Drop rates will very likely be miserable because Voidwatch is still Voidwatch; there's a definite possibility that Rift Cinder and Rift Dross won't drop from final chapter stuff; and best of all it sounds like the Development Bros are just making the final chapter different rather than updating any and all content related to Voidvoyeurism.
    (6)