Can we get some devs that understand basic game design, customer service, sociology, and psychology please? The proposed ticket system does nothing to help alleviate VW's biggest flaw. Waste. Waste of time, waste of gil, waste of loot, waste of dev time, etc. Only a pack of lunatics could say that they think Abyssea wasn't successful and then turn around and pat themselves on the back for Voidwatch. You've had paying customers screaming at you for a year now to do one thing regarding VW. Keep it simple stupid! Instead, the development team commissions a bigger hammer to try and force the square peg into the round hole.

But by all means, just continue to ignore the ideas about VW loot handling, that span multiple threads, that are far superior to anything you've decided to implement. My brain literally hurts right now trying to see how anyone can think that generating tickets and then making then NOT TRADE-ABLE will benefit anyone.