Page 6 of 45 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 448
  1. #51
    Player Zubis's Avatar
    Join Date
    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    Speaking as a SMN who dreaded getting Darkness procs, thank you.
    (0)

  2. #52
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Karbuncle View Post
    If bringing 1 THF in place of say, a WAR, is causing your groups to fail, your groups suck beyond the help of what 1 more WAR would give, and there's no fixing that.
    Considering the design approach, gearing and "high maintenance" as you put it, I don't see how you are pining the blame on something other than the way THF (in this case) is designed. That'd be like me saying a group bringing a melee RDM is wiping because the group sucks and is not fault of RDM's lacking melee model and dependency on buffs.

    Maybe it's because I've been in those situations where that one spot makes the difference (not in FFXI, but the worries and outcomes are the same regardless of game), but the concerns are warranted. VW's approach supports DPS races, which carries implications that negatively affect certain jobs.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #53
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zubis View Post
    Speaking as a SMN who dreaded getting Darkness procs, thank you.
    If it's not HQ or EX, it's not worth trying for. lol
    (0)

  4. #54
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Prothscar View Post
    No adjustment on Blue Magic? :c
    This.

    Nothing like wasting half of the fight hanging back waiting on magic cooldown because people keeping calling out hints for spells you just unslotted to slot in other ones that have been called...
    (6)

  5. #55
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Prothscar View Post
    No adjustment on Blue Magic? :c
    For every two or three people made happy, at least one person has to remain sad. Blue Magic isn't nearly as bad as trying for a wyvern or jug-pet proc, but making one's self useless (to varying degrees) outside of procs seems way worse than losing a single Category II merit to Blind II or such.

    I often think that there is an in-joke specific to the Final Fantasy XI Development Team that is very similar to a well-known joke. The only difference is the title said at the end is "Balance!" rather than "The Aristocrats!"
    (1)
    Last edited by SpankWustler; 03-31-2012 at 07:13 PM.

  6. #56
    Player Registeel's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    76
    Character
    Medli
    World
    Ragnarok
    Main Class
    BRD Lv 99
    Extremely welcome adjustments. Hopefully less unlucky fights where too many high or extreme procs are problematic ones. However...

    Quote Originally Posted by Prothscar View Post
    No adjustment on Blue Magic? :c
    ...disappointed with this. I fear all the constant spell swapping us BLUs have been doing will cause our minds to crumble to the beast within. New voidwatch feature: overstrained BLUs turn into Soulflayers and attack the alliance.
    (0)
    ara ara

  7. #57
    Player Calamity's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    188
    How about those drain/aspir/absorb type spells on undead? Any response on that? Not being able to get a proc cause you don't have the right job is one thing, but not being able to get a proc cause a mob's immune? I mean come on! Same deal with say, stun. If something's going to be allowed to come up as a proc, it shouldn't be something the mob is immune to.
    (4)

  8. #58
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Karbuncle View Post
    But I know you'll keep fighting the good fight Arcon
    Oh, fo' church. Just saying this isn't the salvation we've all been hoping for (and secretely still do).

    Quote Originally Posted by Zubis View Post
    Speaking as a SMN who dreaded getting Darkness procs, thank you.
    Indeed, that was quite a painful thing to do, as well as other pet procs (especially wyvern breaths, nothing like a completely random chance to proc, during which time your wyvern will most likely die).
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  9. #59
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Duelle View Post
    Considering the design approach, gearing and "high maintenance" as you put it, I don't see how you are pining the blame on something other than the way THF (in this case) is designed.
    Hi, You must be new here. let me introduce myself. I'm the one man campaign for "Thief sucks and is a dead job thats completely backseat and worthless to just about every other job".

    Nice to meet you.

    That'd be like me saying a group bringing a melee RDM is wiping because the group sucks and is not fault of RDM's lacking melee model and dependency on buffs.
    I'm going to go with "no", Unless sometime recently THF became a buffer. THF brings nothing to the table that will win or lose a fight. Its neither useful, nor important enough to cause a group to wipe, Like say, Not hasting or curing would. Decent analogy, But not even remotely close.

    Maybe it's because I've been in those situations where that one spot makes the difference (not in FFXI, but the worries and outcomes are the same regardless of game), but the concerns are warranted. VW's approach supports DPS races, which carries implications that negatively affect certain jobs.
    I'm going to refer you once again to my first sentence. Maybe you ignored everything I said regarding how i feel THF is useless, high maintenance, and very difficult to gear or even properly utilize to even become a half-mediocre DD, but absolutely nothing i said should have given you the Idea that i somehow thought THF should be used in voidwatch.

    My point, Which i blame only myself for not making it clear enough, is that a single Thief should never make or break an entire alliance in a Voidwatch event. Theres just absolutely no conceivable reason why it could happen. Unless he did something stupid like, AoE the adds And MPK the group. THF is not a buffer, They're a mediocre DD. If you're losing, Its not just the Thief, The idea is, its all of the mediocre DD you have. Just because it says "WAR99" doesn't mean its dealing damage.

    What I was trying to convey was, Replacing a WAR with a THF shouldn't cause you to fail unless the rest of your group is so slacking that extra umph was the win. In which case, You need to re-evaluate your Alliance structure before you point fingures at the THF. The THF is likely a wasted spot, But he would not be the entire problem, and any group worth their oxygen could stand to have a THF in their alliance.

    Hopefully, Repeating myself in circles (I know i did), Explained it a little clearer. Sorry!
    (3)
    Last edited by Karbuncle; 04-01-2012 at 04:51 AM.

  10. #60
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    Another voice here for BLU spell changes please! 4 spells, per element, with the delay to setting them is way too much, even if you just reduce it to two spells per elements (and none of these debuff ones!) I think everyone will be much happier. Right now BLU wastes far too much time locked out of their spells.
    (2)

Page 6 of 45 FirstFirst ... 4 5 6 7 8 16 ... LastLast