IDK, Now i don't feel as useless going on THF. I can already parse high amongst the ocean of mediocrity, now i'll have a random use![]()
No adjustment on Blue Magic? :c
The problem with bringing jobs like pup, thf ect they don't do as much damage as other and make the fights harder. No matter what you can't have all the procs which is why you have to give some up.
(I use the word "you" a lot, Its not meaning "YOU" directly, But as a general term for the playerbase, So don't take it personally Helel, None of it is intended as a direct insult to you)
THF is ultimately useless as a whole, Luckily in voidwatch, Killspeed is never a do or die factor, and I tend to go with people who don't suck, therefor we can afford to bring a THF and not fail like a sack of crap like most of the mediocre groups do. In most occasion, I'm on SMN though, Which i don't mind, Because it has more procs.
If bringing 1 THF in place of say, a WAR, is causing your groups to fail, your groups suck beyond the help of what 1 more WAR would give, and theres no fixing that.
Still that said, Theres a lot of useless jobs in Voidwatch that you could bring a long cause it doesn't much matter. Theres some fights where I won't come THF (Botulus, Bismarck) Because I'm just not going to overcome their ridiculous def and over-all just be a waste of a spot, however, on most Voidwatch, T1-3 Jeuno, Etc, Basically anything pre-99 Cap, Only a moron would worry about Perfecting party spots, when in reality, all you have to do is cover basic procs, and fill the rest of the alliance with filler DD who aren't complete retards.
THF Is really no slouch on DD, Its not going to keep up with a good WAR or SAM, But if its the deciding factor on winning vs losing, I think you should look at the rest of your group and seriously consider why you suck so bad that bringing a THF is going to make you fail a run, and spend less time blaming the THF.
That said, Would like to mention, I own Mandau, and a Mandau THF/WAR will wreck a good chunk of DD Short of Empyrean/Relic WAR/DRG/DRK/SAM (I.E the heavier DDs).
The job is definitely second place, but unless Killspeed is Do or Die, Like in Neo-Nyzul, Its something that shouldn't be considered a Nail-in-the-coffin. Problem with THF is that its a very high-maintenance job. Requires a lot of work to break into the middle of the dd "Pack". So inviting a THF is really a gamble.
Again, on some voidwatch fights, its better to avoid THF.. Botulus, Bismarck, the really high-DEF / Phys Resistant ones, Its a dead job there. But on the lower tier stuff (Again, Really anything pre-99 Cap), only a fool would think THF is going to kill the run.
Last edited by Karbuncle; 03-31-2012 at 07:25 AM.
As someone who's usually on SMN for VW, I'm reallly glad about the BP adjustment for procs. Nothing is more annoying than having to cycle through six or seven BP for one weakness only to have the avatar die/be slept/stunned/amnesiac/etc before the BP goes off for half of them. Coupled with 45 second BP recast, the mob is usually dead before you ever figure out which BP it was. Now, at least for Chapter four, I'll know which BP to spam endlessly hoping it will go off!
I don't feel like this is something to be happy about. THF is still useless now, but borderline useless, as it has one unique proc now. All it means is that there's one more proc you won't be able to get, because THF still won't be chosen for VW with just Bully in its arsenal.
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