IDK, Now i don't feel as useless going on THF. I can already parse high amongst the ocean of mediocrity, now i'll have a random use![]()
(I use the word "you" a lot, Its not meaning "YOU" directly, But as a general term for the playerbase, So don't take it personally Helel, None of it is intended as a direct insult to you)
THF is ultimately useless as a whole, Luckily in voidwatch, Killspeed is never a do or die factor, and I tend to go with people who don't suck, therefor we can afford to bring a THF and not fail like a sack of crap like most of the mediocre groups do. In most occasion, I'm on SMN though, Which i don't mind, Because it has more procs.
If bringing 1 THF in place of say, a WAR, is causing your groups to fail, your groups suck beyond the help of what 1 more WAR would give, and theres no fixing that.
Still that said, Theres a lot of useless jobs in Voidwatch that you could bring a long cause it doesn't much matter. Theres some fights where I won't come THF (Botulus, Bismarck) Because I'm just not going to overcome their ridiculous def and over-all just be a waste of a spot, however, on most Voidwatch, T1-3 Jeuno, Etc, Basically anything pre-99 Cap, Only a moron would worry about Perfecting party spots, when in reality, all you have to do is cover basic procs, and fill the rest of the alliance with filler DD who aren't complete retards.
THF Is really no slouch on DD, Its not going to keep up with a good WAR or SAM, But if its the deciding factor on winning vs losing, I think you should look at the rest of your group and seriously consider why you suck so bad that bringing a THF is going to make you fail a run, and spend less time blaming the THF.
That said, Would like to mention, I own Mandau, and a Mandau THF/WAR will wreck a good chunk of DD Short of Empyrean/Relic WAR/DRG/DRK/SAM (I.E the heavier DDs).
The job is definitely second place, but unless Killspeed is Do or Die, Like in Neo-Nyzul, Its something that shouldn't be considered a Nail-in-the-coffin. Problem with THF is that its a very high-maintenance job. Requires a lot of work to break into the middle of the dd "Pack". So inviting a THF is really a gamble.
Again, on some voidwatch fights, its better to avoid THF.. Botulus, Bismarck, the really high-DEF / Phys Resistant ones, Its a dead job there. But on the lower tier stuff (Again, Really anything pre-99 Cap), only a fool would think THF is going to kill the run.
Last edited by Karbuncle; 03-31-2012 at 07:25 AM.
Considering the design approach, gearing and "high maintenance" as you put it, I don't see how you are pining the blame on something other than the way THF (in this case) is designed. That'd be like me saying a group bringing a melee RDM is wiping because the group sucks and is not fault of RDM's lacking melee model and dependency on buffs.
Maybe it's because I've been in those situations where that one spot makes the difference (not in FFXI, but the worries and outcomes are the same regardless of game), but the concerns are warranted. VW's approach supports DPS races, which carries implications that negatively affect certain jobs.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Hi, You must be new here. let me introduce myself. I'm the one man campaign for "Thief sucks and is a dead job thats completely backseat and worthless to just about every other job".
Nice to meet you.
I'm going to go with "no", Unless sometime recently THF became a buffer. THF brings nothing to the table that will win or lose a fight. Its neither useful, nor important enough to cause a group to wipe, Like say, Not hasting or curing would. Decent analogy, But not even remotely close.That'd be like me saying a group bringing a melee RDM is wiping because the group sucks and is not fault of RDM's lacking melee model and dependency on buffs.
I'm going to refer you once again to my first sentence. Maybe you ignored everything I said regarding how i feel THF is useless, high maintenance, and very difficult to gear or even properly utilize to even become a half-mediocre DD, but absolutely nothing i said should have given you the Idea that i somehow thought THF should be used in voidwatch.Maybe it's because I've been in those situations where that one spot makes the difference (not in FFXI, but the worries and outcomes are the same regardless of game), but the concerns are warranted. VW's approach supports DPS races, which carries implications that negatively affect certain jobs.
My point, Which i blame only myself for not making it clear enough, is that a single Thief should never make or break an entire alliance in a Voidwatch event. Theres just absolutely no conceivable reason why it could happen. Unless he did something stupid like, AoE the adds And MPK the group. THF is not a buffer, They're a mediocre DD. If you're losing, Its not just the Thief, The idea is, its all of the mediocre DD you have. Just because it says "WAR99" doesn't mean its dealing damage.
What I was trying to convey was, Replacing a WAR with a THF shouldn't cause you to fail unless the rest of your group is so slacking that extra umph was the win. In which case, You need to re-evaluate your Alliance structure before you point fingures at the THF. The THF is likely a wasted spot, But he would not be the entire problem, and any group worth their oxygen could stand to have a THF in their alliance.
Hopefully, Repeating myself in circles (I know i did), Explained it a little clearer. Sorry!
Last edited by Karbuncle; 04-01-2012 at 04:51 AM.
No adjustment on Blue Magic? :c
For every two or three people made happy, at least one person has to remain sad. Blue Magic isn't nearly as bad as trying for a wyvern or jug-pet proc, but making one's self useless (to varying degrees) outside of procs seems way worse than losing a single Category II merit to Blind II or such.
I often think that there is an in-joke specific to the Final Fantasy XI Development Team that is very similar to a well-known joke. The only difference is the title said at the end is "Balance!" rather than "The Aristocrats!"
Last edited by SpankWustler; 03-31-2012 at 07:13 PM.
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