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  1. #1
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by detlef View Post
    You guys realize that if they cut BLU spells to 1 per element, people would just not bring BLU at all?
    I think you're confused. How does making it easier to narrow down the exact spell for blu to cast (and have to set) mean people won't want to bring it anymore? It's like saying "oh, SMN only has one BP per avatar to proc now, let's not bring it anymore." People don't bring SMN to any VW that has adds, but that's another issue.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by detlef View Post
    You guys realize that if they cut BLU spells to 1 per element, people would just not bring BLU at all?
    Not sure, 8 procs are a few, not saying your wrong, your not, just most jobs you don't bring are because A:Pet dies to fast. B:Not enough procs to matter. So while 8 rather than 32 procs would be nice, it can also be bad, would have to have it happen to see.
    (0)

  3. #3
    Player
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    Jul 2011
    Posts
    597
    Bard has 11 procs yet they get a hint called on almost every single pop.

    Point of the matter is that red is important to the (lack of) drop rate and people like to cover all of the red triggers regardless of how many each job has to offer.
    (1)

  4. #4
    Player detlef's Avatar
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    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Kaisha View Post
    Bard has 11 procs yet they get a hint called on almost every single pop.

    Point of the matter is that red is important to the (lack of) drop rate and people like to cover all of the red triggers regardless of how many each job has to offer.
    That's just how it seems to you. As I go BRD to every run, it seems to me like it's always NIN and BLU.

    Remember when BLU had 2 procs per element in Abyssea? So there was a 2/8 chance of yellow proc being BLU. Once they reduced it to 1 proc per element, it was only a 1/7 chance of it being BLU. BLU became less vital as a result.

    Last I checked, SE is planning to auto cap lights for regular VW in the next update, and if they follow through with that, proc jobs will become more of a luxury than a necessity for a lot of VW content. If they make it so BST only has a single proc, you would never bring a BST. If they cut BP procs to one per element, you'll probably be less inclined to bring a SMN. If they remove RDM merit spells, there's not much of a reason to bring RDM anymore. And so on. The fewer job-specific procs you have, the less likely you are to be included. That was my point.
    (0)

  5. #5
    Player Vortex's Avatar
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    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by detlef View Post
    That's just how it seems to you. As I go BRD to every run, it seems to me like it's always NIN and BLU.

    Remember when BLU had 2 procs per element in Abyssea? So there was a 2/8 chance of yellow proc being BLU. Once they reduced it to 1 proc per element, it was only a 1/7 chance of it being BLU. BLU became less vital as a result.

    Last I checked, SE is planning to auto cap lights for regular VW in the next update, and if they follow through with that, proc jobs will become more of a luxury than a necessity for a lot of VW content. If they make it so BST only has a single proc, you would never bring a BST. If they cut BP procs to one per element, you'll probably be less inclined to bring a SMN. If they remove RDM merit spells, there's not much of a reason to bring RDM anymore. And so on. The fewer job-specific procs you have, the less likely you are to be included. That was my point.
    No one who knows what they are doing ever brings BST at all anyway, because they aren't worth the slot over just about every other job, people would just rather start the fight over if the procs are bad then waste slots on useless jobs.

    if lights are auto caped they will just only bring jobs to zerg everthing down.
    (1)
    Quote Originally Posted by Soranika View Post
    Rajas ring is as outdated as Tamas ring at this point.
    -_-....

  6. #6
    Player Gokku's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    481
    the biggest thing is even if they lower blu procs... you wont be going for your "omg sex" dmg... your still there to proc and thats it.
    (0)
    Quote Originally Posted by isladar View Post
    As far as I'm aware BG has always held the position of "We're not the *** Morality Police". People are welcome to express their opinions about third party programs on this site. However, we will, as stated, ban the *** *** out of someone trying to post links to said programs. And if people want to cry about Stan's guild program then they should probably start boycotting ffxiah. And excel.

  7. #7
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Gokku View Post
    the biggest thing is even if they lower blu procs... you wont be going for your "omg sex" dmg... your still there to proc and thats it.
    I don't think anybody's expecting anything more than that. Most of us at the mid-to-lower end of viable 99 gear understand what we're there to do, I believe, and are content to let the lifers do the heavy lifting in terms of damage.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  8. #8
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by scaevola View Post
    I don't think anybody's expecting anything more than that. Most of us at the mid-to-lower end of viable 99 gear understand what we're there to do, I believe, and are content to let the lifers do the heavy lifting in terms of damage.
    Yep, just wont feel so useless, at least we will be able to put on some support spells or something, and only need 1 worthless person standing around instead of 2.

    As it stands you need to bring 2 BLUs for procs to cover them all, if setup right both BLUs can probably have Battery Charge & Plenilune Embrace, which is enough to give us some healing so the WHMs need not bother, and refresh.

    If you need only 8 spells, 1 BLU can do that and have themselves more support, such as a Magic Def Bonus spell, like Saline Coat, to take off some of the nuke damage if you have Fantatics up when you go in to proc, or Animating Wail for some haste to lower recasts.
    (1)

  9. #9
    Player Afania's Avatar
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    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Demon6324236 View Post
    Yep, just wont feel so useless, at least we will be able to put on some support spells or something, and only need 1 worthless person standing around instead of 2.

    As it stands you need to bring 2 BLUs for procs to cover them all, if setup right both BLUs can probably have Battery Charge & Plenilune Embrace, which is enough to give us some healing so the WHMs need not bother, and refresh.

    If you need only 8 spells, 1 BLU can do that and have themselves more support, such as a Magic Def Bonus spell, like Saline Coat, to take off some of the nuke damage if you have Fantatics up when you go in to proc, or Animating Wail for some haste to lower recasts.
    It's actually less efficient to bring 2 BLU and split spell for VW unless the pt can kill the NM in less than 60 sec with 2 BLU.

    2 BLU takes up extra spot which can be another 2h DD, and if you split spell you can't set DD trait, thus pt dmg output is lowered with 2 BLU.

    At this point of time, every single VW is about zerging and killing it ASAP, with as much dmg as possible, getting proc is just there to recharge temp, especially fana so DDs won't die, and to cap red for drop. The faster you kill, the less HQ/EV proc is required to kill it. Majority of time pt can kill VW with capped red with just 1 BLU as long as pt has enough dmg.

    You have about 3 HQ/EV up, if one of them is BLU, you can always reset(which takes 1 min), and get the other 2 HQ/EV. Then after 1 min timer is up, the previous HQ/EV fana is about to wear too. Even if all 3 are BLU, you still have 1 min to reset and should be just fine since DDs won't die until fana wears. If pt has enough dmg, it only need 1 EV or 2 HQ to kill one NM+ cap red.

    So pop NM+fana----(1 min)----- proc EV, pop fana again-------NM dead or

    pop NM+fana----(1 min)----proc HQ and pop fana again------(1 min)------proc HQ and pop fana again-------NM dead

    You're just slowed down your killing speed with 2 BLU split spell when 99% of time NM will be killed with capped red with just 1 BLU. Out of all the VW I've done(I've done a lot of VW), there's only once in my life that NM died before red capped because of spell reset, since DD noticed red isn't capped until HP at 1%, and one nuke happened to killed it. Other times you can also just wait a bit for spell reset if red uncapped.

    Unless it's lower tier VW which dies in 30 sec after red capped, 2 BLU split spell just slow down the killing speed, and quite dangerous on higher tier VW when dmg is very important. A lot of provenance pt don't bring proc jobs like BLU NIN DRG SMN SAM to Provenance anymore, when you can win with just embrava zerg and 0 proc.

    Also besides proc, BLU should be melee/WSing like other melee jobs, as many of the spells are fairly useless to cast in VW. Refresh isn't needed in VW with temps, so does healing magic unless you're holding adds or something. Most of the VW I don't set refresh/healing magic and just rely on temps. Just swap to MDT/PDT- set if needed.
    (0)
    Last edited by Afania; 06-05-2012 at 10:14 AM.

  10. #10
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Afania View Post
    It's actually less efficient to bring 2 BLU and split spell for VW unless the pt can kill the NM in less than 60 sec with 2 BLU.

    2 BLU takes up extra spot which can be another 2h DD, and if you split spell you can't set DD trait, thus pt dmg output is lowered with 2 BLU.

    At this point of time, every single VW is about zerging and killing it ASAP, with as much dmg as possible, getting proc is just there to recharge temp, especially fana so DDs won't die, and to cap red for drop. The faster you kill, the less HQ/EV proc is required to kill it. Majority of time pt can kill VW with capped red with just 1 BLU as long as pt has enough dmg.

    You have about 3 HQ/EV up, if one of them is BLU, you can always reset(which takes 1 min), and get the other 2 HQ/EV. Then after 1 min timer is up, the previous HQ/EV fana is about to wear too. Even if all 3 are BLU, you still have 1 min to reset and should be just fine since DDs won't die until fana wears. If pt has enough dmg, it only need 1 EV or 2 HQ to kill one NM+ cap red.

    So pop NM+fana----(1 min)----- proc EV, pop fana again-------NM dead or

    pop NM+fana----(1 min)----proc HQ and pop fana again------(1 min)------proc HQ and pop fana again-------NM dead

    You're just slowed down your killing speed with 2 BLU split spell when 99% of time NM will be killed with capped red with just 1 BLU. Out of all the VW I've done(I've done a lot of VW), there's only once in my life that NM died before red capped because of spell reset, since DD noticed red isn't capped until HP at 1%, and one nuke happened to killed it. Other times you can also just wait a bit for spell reset if red uncapped.

    Unless it's lower tier VW which dies in 30 sec after red capped, 2 BLU split spell just slow down the killing speed, and quite dangerous on higher tier VW when dmg is very important. A lot of provenance pt don't bring proc jobs like BLU NIN DRG SMN SAM to Provenance anymore, when you can win with just embrava zerg and 0 proc.

    Also besides proc, BLU should be melee/WSing like other melee jobs, as many of the spells are fairly useless to cast in VW. Refresh isn't needed in VW with temps, so does healing magic unless you're holding adds or something. Most of the VW I don't set refresh/healing magic and just rely on temps. Just swap to MDT/PDT- set if needed.
    Higher up VW I have always seen losses when people cannot keep the NM staggered. Namely being the Harpy & Kalasutrax, 2 BLUs help keep it staggered, and DD is good but I myself rather the idea of keeping the mob quickly proced instead of having a lil more damage on it. As for BLU meleeing & WSing, I don't melee, but I will go WS every time Monarchs/Wings give me TP to CDC it, while I have Bravers up all the time anyways and its not hard to pop on a Stalwarts. Healing/Refresh spells are incase procs stop for whatever reason, be it that they are mainly pet procs, or just people being slow/resisted, but it can help, I have saved a few mages or even a PLD when fighting mobs because I had Plen set and temps were running out. Also less time using temps=more time casting spells to proc, since BLU is normally put in the mage party, we can refresh jobs which do not have refresh via sub and let them get off more spells before needing to worry about their MP.
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