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  1. #31
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Duelle View Post
    Erm...huh?
    Sounds like they got rid of those as procs (or are going to).

    IE: bio3/dia3 etc.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  2. #32
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    It solves the RDMs issue when they mentioned "not being able to land those enfeeble procs". And it probably takes off quite a few of the JA from jobs too.
    (1)

  3. #33
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Solves the issue of anyone who was still bringing Rdm as well.
    (1)

  4. #34
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Duelle View Post
    Erm...huh?
    Sounds to me like they're removing :San Spells, and RDM spells, and AM II From possible proc list?

    Edit: slowpoke.jpg
    (1)

  5. #35
    Player Calamity's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    188
    Know what I'd like to see? How about making it so that dark element black magic can't show up as a potential proc on undead type VW's. I can at least tolerate absorb spells on mobs that are only very resistant to dark, but EV Absorb-whatever on a skeleton or Uptala type just makes me die a little inside.
    (5)

  6. #36
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Karbuncle View Post
    Sounds to me like they're removing :San Spells, and RDM spells, and AM II From possible proc list?

    Edit: slowpoke.jpg
    I for some reason read it as them making merit abilities and spells learnable baseline, and making changes to VW accordingly. Guess I had too much wishful thinking yesterday.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  7. #37
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Karbuncle View Post
    Sounds to me like they're removing :San Spells, and RDM spells, and AM II From possible proc list?

    Edit: slowpoke.jpg
    If they remove RDM G2 proc spells.. isn't that the same as removing RDM entirely from the proc system?
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #38
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Solves the issue of anyone who was still bringing Rdm as well.
    RDM is still useful for being stun slave on Morta!
    (0)

  9. #39
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Happy Friday everyone!

    I have quite a bit of information to share regarding adjustments to the weakness system for the final chapter of Voidwatch.

    Quote Originally Posted by Mizuki_Ito View Post
    Hello. Director Mizuki Ito here.

    For the final chapter of Voidwatch, we are currently revamping the effects of weakness exploitation as well as weakness options. Below I will explain about the plans for each adjustment and specific adjustment content.
    • Effect of weakness exploitation revamps
      Currently, the main objective of exploiting weaknesses has been to gain temporary items, but we would like to improve this and make the actual action of exploiting a weakness elicit an effect that is advantageous in battle (weakening a monster’s attack).The severity of the effect will be larger with the amount of “!” weaknesses hit, with the maximum gains coming from weakness exploits with “!!!!!”.
    • Weakness option revamps
      Based on feedback, we are working on improving this aspect, with focus on those options that are difficult to exploit weaknesses.
      Specifically for the current adjustments, we will be revamping the below, focusing on abilities and spells acquired via merit points as well as special abilities of pets.
      • Removal of abilities/spells acquired via merit points
        We will be removing these from the weakness options due to the large effects it is eliciting on restricting the freedom of how players can spend their merit points.
      • Weakness adjustments related to pet’s special abilities
        With the limited number of options available for pets as well as the frequency of use when compared to other jobs, it is more difficult to exploit weaknesses. Therefore, in order to improve this aspect, we will be adjusting this by focusing on refinement.
        The below outlines the adjustments for each pet.
        • Familiars
          Consolidated to the special ability “Sheep Charge”(Sheep).
          (This was chosen based on pet level, amount of HP, attack power, and jug cost.)
        • Wyverns
          Breath will be removed as an option.
          While wyverns will lose the special ability for weakness, dragoon job abilities can be utilized.
        • Avatars
          Consolidated to one option for each avatar.
          • Carbuncle: Holy Mist
          • Fenrir: Lunar Bay
          • Ifrit: Fire IV
          • Shiva: Blizzard IV
          • Garuda: Aero IV
          • Titan: Stone IV
          • Ramuh: Thunder IV
          • Leviathan: Water IV
          • Diabolos: Night Terror
        • Automaton
          Consolidated to the special ability “Armor Shatterer” (Sharpshot frame).
          (This was chosen based on the fact that it is possible to attack from long-distance without getting close.)
      • Adjustments for other job abilities
        • Replace Bounty Shot with Shadowbind
        • Replace Modus Veritas with Libra
        • Addition of Bully to weakness options
    ※For each option that will be removed, we will be replacing it with a spell or ability for that same job, and we will be doing our best so that ratio in which each job can exploit weakness does not change.
    (We will only be reducing the number of options and will make it so that the utility of that job is not reduced.)


    In regards to these revamps for the weakness effects and weakness options, based on feedback for the final chapter, we would like to continue making adjustments and ultimately reflect these changes in the previous chapters of Voidwatch.

    Finally, in regards to adjustment progress, as long as everything continues to go smoothly, we estimate that we will be able to implement the above content.
    By all means, please give us your feedback on these adjustments as well as feedback after implementation.
    (22)
    Devin "Camate" Casadey - Community Team

  10. #40
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    I'm just happy Bully will be a proc THF's first and only Unique proc.
    (1)

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