This is too vague to be happy about. My gut tells me they are just shortening terror and removing fanatics and fools because they aren't pleased with how quickly people cleared the Jeuno II path and they want more control over how difficult it is to obtain items other than the already atrocious drop rates. This has evil genie written all over it. My guess, Tanaka wants a new unbeatable mob and he can't have it with terror lock zergs.
That being said, if these fights are reasonable without temps and procs, I'm all for it. Terror zergs are super boring and repetitive. And by reasonable I mean BLM mobs shouldn't be hitting you for 1500 damage on normal swings.
Last edited by Insaniac; 03-23-2012 at 07:34 AM.
↓ Trolling sapling ↓
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Since the Development Bros have reduced Area of Effect damage in Voidwatch once already, I assume they're not going to just make the final chapter "Hey guys, here's Botulusier Rexiest without Fool's Drinks. Enjoy!" They'll probably do exactly what they're describing, because those goofballs think the fights themselves are the crux of the issue most people take with Voidwatch.
It's nice to know things won't keep moving even further in the "PROC! DRINK! PROC! DRINK! LOGS! DRINK IN REAL LIFE!" direction after how ridiculous Ig-Alima and Botulus Rex were. It is still very hard to get excited about that one bit of news given the big picture.
Drop rates will very likely be miserable because Voidwatch is still Voidwatch; there's a definite possibility that Rift Cinder and Rift Dross won't drop from final chapter stuff; and best of all it sounds like the Development Bros are just making the final chapter different rather than updating any and all content related to Voidvoyeurism.
Just as long as this doesn't bring us back to the dark ages of sam onry. I kinda liked that VW made room for diversity in jobs unlike the old days when the only acceptable jobs were rdm, sam, pld and 1 thf or later on, whm, mnk, war and 1 thf.
Will the NM's be able to instantly wipe an entire alliance?
The reason we're spamming procs isn't to cap lights, it's to restore fanatics drinks so we can actually survive to win the fight. Capping lights is easy, hit EV or a HV or two and deal damage. On the NM's that matter, Tier 6 or Pil for example, if you don't have fanatics up you die quickly. Charmga, Deathga, Doomga, Aello's cheap move (silence + amnesia + paralyze + encumbrance muddle + high damage). Katastrax's aoe spam, Aoe spam from Gnaum or Kaggen or Flank Opening from Pil, all examples of monsters that you need to have fanatics or die.
I don't think they're getting rid of or limiting the number of temps you get, this is most likely going back to something they noted changing earlier where Red and Blue would be capped at the start of the fight. This would mean you wouldn't have to rely heavily on procs to cap those lights, meaning you would get less temps if you are not proc'ing.
It doesn't sound like they're stopping us from proc'ing it just won't be needed to cap red/blue, but we'll prolly still want our temps knowing the kind of content Botulus Rex / Ig-alima were.... I honestly don't think they would ever be doable without temps maybe with 18/18 aegis pld on rex? maybe? doubtful still.
If they don't want us to have to spam temps (and I honestly would prefer not to need them) the entire fight.... make content that we don't actually NEED THE TEMPS TO WIN. I hate needing to rely on being immune to damage to win a fight, you'd never see that kinda crap back in Sea, Sky, <insert old endgame here>.
Then abyssea came out... and without temps people didn't know what to do, hell if nothings gonna change just give us some brews for voidwatch! Then we won't need to rely on our other temps. Right? Right???
I'd like to see some content that you don't just get RR spam and Temps thrown at you. I mean WoE is being updated to enter with 5 random temps and you already have auto-RR, I really don't like the zombie strategies.....they aren't really strategies it's more a winning failure.
Jobs: MNK99 PLD99 WHM99 BLM99
Cool. I have 3 of the main desired jobs hahasam mnk cor empies
this is great news to me lol.
Ah so they are releasing this for monday's VU ? No problem then, all the items in the test server dats suck. Back to nyzlulz guys.
Last edited by MarkovChain; 03-24-2012 at 10:44 PM.
Ultimate DPS simulator
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